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Stretching verts uniforml...
Forum: Obi Softbody
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Scripting rod forces
Forum: Obi Rope
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Burst error causing crash...
Forum: Obi Rope
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Controlling speed of emit...
Forum: Obi Fluid
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Looks nice on editor but ...
Forum: Obi Fluid
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04-09-2025, 07:20 AM
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How to Shorten or Scale t...
Forum: Obi Rope
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02-09-2025, 09:53 AM
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The Limitation of Using O...
Forum: Obi Rope
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01-09-2025, 10:30 PM
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Bug Where a Straight Segm...
Forum: Obi Rope
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Having an issue with obi ...
Forum: Obi Rope
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29-08-2025, 04:23 PM
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Non-uniform particle dist...
Forum: Obi Rope
Last Post: chenji
29-08-2025, 09:05 AM
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Can Obi simulate a solid/liquid system and emulate discrete objects |
Posted by: krooq - 21-03-2021, 06:23 AM - Forum: Obi Fluid
- Replies (3)
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Hi,
I'm investigating Obi Fluid as a way to create a solid/liquid system in my game. Think melting a metal ingot and then having it re-solidify, possibly into multiple different pieces.
The property diffusion example in this video is pretty close to the effect I'm after (at 0:50s).
It seems like Obi can do the melting part easily, I'm just not sure about the re-solidification part.
Do you have any ideas on how one can use Obi can do this?
More specifically, I'm wondering if this kind of "permanent" fluid type system is supported by Obi e.g. like still water in a cup with "no particle lifetime" or a way to make it seem like there is no particle lifetime?
Most videos focus on streams of fluids rather than still bodies.
I'm after an effect where the player can smelt some discrete units of ore (e.g. 10 sphere rigid bodies) and they turn into a blobby melted mass which can be aggregated into one object (1 mesh with 10 times the volume of a single ore unit) and vice versa.
How can Obi emulate discrete objects in this way, i.e. preserving a physical quantity?
(sorry for the word vomit)
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Fluppy/Bouncy Ring |
Posted by: mgnito - 19-03-2021, 10:19 AM - Forum: Obi Softbody
- Replies (2)
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Hi,
I'm working on a project and planning to use Obi softbody but I'm not sure if I can achieve the ref below.
It's like a Ring mesh but probably composed of multiple meshes maybe about 8 arcs, but behave like a single one,
Please see vid below
https://imgur.com/a/DmLnZOm
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emergent phantom wind-like force stemming from dynamic rope attachment |
Posted by: gugiek - 15-03-2021, 11:26 PM - Forum: Obi Rope
- Replies (1)
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Hi,
I am having a weird issue with a rope connecting two objects.
What I am trying to do:
I have a weighted balloon-like setup. One object is the weight, one the balloon. Both objects have a rigid body script and an attached script computes the buoyancy forces and adds the resulting forces in the update loop.
An undeformable rope should connect the two transferring the force of one to the other.
What I have tried:
Added a rope and connected the two ends to the objects with a dynamic particle attachment.
What is going wrong:
The forces acting on the system should only be up or down. A significant lateral force has appeared with the introduction of the dynamic attachment. The balloon seems now to be operating in a tornado.
Has a similar thing happened to anyone else? What other information should I share to make the problem clearer?
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