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Issue with skinned mesh renderer - Printable Version

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Issue with skinned mesh renderer - JohnZ - 20-03-2021

I had a few issues with Obi Softbody, because of the skinned mesh renderer: 

https://www.dropbox.com/s/oatm9w8y81vwdt3/2021-03-20%2000-14-02-988.mp4?dl=0
You can see these unnatural seams (as if one surface was simply overlapped by another)

How to smooth out seams or bad deformations?


RE: Issue with skinned mesh renderer - josemendez - 22-03-2021

Unity's SkinnedMeshRenderer component uses linear blend skinning. This means each vertex is deformed using a linear weighted average of nearby bones, usually the 4 closest bones. If you're using few particles this can result in non-perfectly smooth deformation.

Unfortunately this is the way the skinned renderer works, so not much can be done from our end to fix it.

From the Unity forums:
https://forum.unity.com/threads/will-unity-support-more-than-4-weight-bone-influences-per-vertex-at-some-point.262983/

Top: 8 weights per vertex
Bottom: default 4 weights per vertex
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