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Rope scale difference between start and end - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Rope (https://obi.virtualmethodstudio.com/forum/forum-4.html) +--- Thread: Rope scale difference between start and end (/thread-2808.html) |
Rope scale difference between start and end - Hakazaba - 14-03-2021 Would it be possible to make a rope which is small in scale at one end and thick at another? Alternatively, can i have a rope drive a chain of rigged joints on a character mesh? RE: Rope scale difference between start and end - josemendez - 14-03-2021 (14-03-2021, 07:03 AM)Hakazaba Wrote: Would it be possible to make a rope which is small in scale at one end and thick at another? Yes, you can control rope thickness (and color, mass, etc) on a per-control point basis. See: http://obi.virtualmethodstudio.com/tutorials/ropesetup.html You can also use a ObiRopeMeshRenderer to drive an arbitrary mesh. Driving a joint chain can also be done, but requires you to use the particles API to copy particle positions to bones: http://obi.virtualmethodstudio.com/tutorials/scriptingparticles.html RE: Rope scale difference between start and end - Hakazaba - 15-03-2021 Is there a way to animate how much friction something has? RE: Rope scale difference between start and end - josemendez - 15-03-2021 (15-03-2021, 09:28 PM)Hakazaba Wrote: Is there a way to animate how much friction something has? You can set friction using collision materials (and of course, animate it over time). See: http://obi.virtualmethodstudio.com/tutorials/collisionmaterials.html |