Obi Official Forum
Rope scale difference between start and end - Printable Version

+- Obi Official Forum (https://obi.virtualmethodstudio.com/forum)
+-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html)
+--- Forum: Obi Rope (https://obi.virtualmethodstudio.com/forum/forum-4.html)
+--- Thread: Rope scale difference between start and end (/thread-2808.html)



Rope scale difference between start and end - Hakazaba - 14-03-2021

Would it be possible to make a rope which is small in scale at one end and thick at another?

Alternatively, can i have a rope drive a chain of rigged joints on a character mesh?


RE: Rope scale difference between start and end - josemendez - 14-03-2021

(14-03-2021, 07:03 AM)Hakazaba Wrote: Would it be possible to make a rope which is small in scale at one end and thick at another?

Alternatively, can i have a rope drive a chain of rigged joints on a character mesh?

Yes, you can control rope thickness (and color, mass, etc) on a per-control point basis. See:
http://obi.virtualmethodstudio.com/tutorials/ropesetup.html

You can also use a ObiRopeMeshRenderer to drive an arbitrary mesh. Driving a joint chain can also be done, but requires you to use the particles API to copy particle positions to bones:
http://obi.virtualmethodstudio.com/tutorials/scriptingparticles.html


RE: Rope scale difference between start and end - Hakazaba - 15-03-2021

Is there a way to animate how much friction something has?


RE: Rope scale difference between start and end - josemendez - 15-03-2021

(15-03-2021, 09:28 PM)Hakazaba Wrote: Is there a way to animate how much friction something has?

You can set friction using collision materials (and of course, animate it over time). See:
http://obi.virtualmethodstudio.com/tutorials/collisionmaterials.html