Latest Threads |
Stretching verts uniforml...
Forum: Obi Softbody
Last Post: Aroosh
Yesterday, 05:32 AM
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» Views: 71
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Scripting rod forces
Forum: Obi Rope
Last Post: chenji
11-09-2025, 01:15 PM
» Replies: 25
» Views: 2,777
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Burst error causing crash...
Forum: Obi Rope
Last Post: josemendez
10-09-2025, 07:03 AM
» Replies: 1
» Views: 190
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Controlling speed of emit...
Forum: Obi Fluid
Last Post: josemendez
06-09-2025, 06:29 AM
» Replies: 1
» Views: 440
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Looks nice on editor but ...
Forum: Obi Fluid
Last Post: josemendez
04-09-2025, 07:20 AM
» Replies: 3
» Views: 693
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How to Shorten or Scale t...
Forum: Obi Rope
Last Post: josemendez
02-09-2025, 09:53 AM
» Replies: 5
» Views: 781
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The Limitation of Using O...
Forum: Obi Rope
Last Post: josemendez
01-09-2025, 10:30 PM
» Replies: 1
» Views: 519
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Bug Where a Straight Segm...
Forum: Obi Rope
Last Post: josemendez
01-09-2025, 08:46 PM
» Replies: 1
» Views: 492
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Having an issue with obi ...
Forum: Obi Rope
Last Post: Ben_bionic
29-08-2025, 04:23 PM
» Replies: 4
» Views: 990
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Non-uniform particle dist...
Forum: Obi Rope
Last Post: chenji
29-08-2025, 09:05 AM
» Replies: 4
» Views: 836
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Obi Softbody's interaction with VR hand |
Posted by: chaunce_1121 - 26-04-2022, 02:33 PM - Forum: Obi Softbody
- Replies (1)
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Hi, I have a problem with VR first person picking up objects that have obi softbody component. Like the dragon that was given in the package, I want to grab that object using my SteamVR hands using the VIVE, but it will just go through. I was trying to give the hands OBI collider, but they dont have a collision itself so that doesn't work. Is there any way that I can pick the dragon up instead of just leaving it on a table?
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Cloth behind animation |
Posted by: LKH819 - 25-04-2022, 10:43 PM - Forum: Obi Cloth
- Replies (3)
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I am using skinned mesh for character cloth.
I have colliders on her legs.
The issue:
With Late updater the cloth looks fine but collision isn't accurate. The skirt go through her leg and stick to her butt when running.
With Late Fixed updater/Fixed updater, The cloth lag behind the animation. (I have tried all update mode of animator)
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how to re-enable and disable, without skin going invisible on root object (original) |
Posted by: usemahrope88 - 23-04-2022, 08:10 PM - Forum: Obi Softbody
- Replies (2)
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hello dev
for some reason on the BallPool example, when I try to disable the clone I make, it disables the original object mesh (the skinned mesh, found on base object) and doesnt re-render.
im trying to disable objects to save performance on runtime, but this is unusable in current state
whats correct way to disable obi softbody objects with this no-skinned-bones-weights skinned mesh setup, so it can disable children or clones, not lose mesh references, and also re-renable children or clones for performance?
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cloth-rope collision |
Posted by: maygdirf - 21-04-2022, 10:31 AM - Forum: Obi Cloth
- Replies (6)
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Hi!
It's possible to detect cloth-rope collisions? I have a cloth that simulates a piece of tissue and i would be able to create a needle with a thread that penetrates the cloth. In so doing, I'm not able to detect the particle collisions between the two. Am I doing something wrong?
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