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  Tear Issue
Posted by: charlotte - 26-04-2022, 03:54 PM - Forum: Obi Cloth - Replies (8)

Hi i've been trying to tear a cloth with a gameobject but i came across to a bug which makes the cloth look like this:

[Image: view.php?img=LPic6267fb1269bf4869992675]
If i change the tear resistance the bug doesn't happen all the time and i can cut the flag succesfully most of the time. However this is not the definite solution.
Can you help me with that?


Here where i call the Tear() method:

void ModifyConstraints(int collisionParticleIndex)
{
    var distanceConstraints =
        flag.GetConstraintsByType(Oni.ConstraintType.Distance) as ObiConstraints<ObiDistanceConstraintsBatch>;
    if (distanceConstraints == null) return;
    IterateAllConstraints(distanceConstraints, collisionParticleIndex);
}

void IterateAllConstraints(ObiConstraints<ObiDistanceConstraintsBatch> distanceConstraints, int particleToTear)
{
    IStructuralConstraintBatch currentBatch;

    foreach (var batch in distanceConstraints.batches)
    {
        currentBatch = (IStructuralConstraintBatch) batch;

        for (int i = 0; i < batch.activeConstraintCount; i++)
        {
            if (batch.particleIndices[i * 2] == particleToTear)

            {
                StructuralConstraint sc =
                    new StructuralConstraint(currentBatch, batch.GetConstraintIndex(i), tearForce);
                flag.Tear(sc);
                flag.solver.PushSolverParameters();
            }
        }
    }
}

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  Obi Softbody's interaction with VR hand
Posted by: chaunce_1121 - 26-04-2022, 02:33 PM - Forum: Obi Softbody - Replies (1)

Hi, I have a problem with VR first person picking up objects that have obi softbody component. Like the dragon that was given in the package, I want to grab that object using my SteamVR hands using the VIVE, but it will just go through. I was trying to give the hands OBI collider, but they dont have a collision itself so that doesn't work. Is there any way that I can pick the dragon up instead of just leaving it on a table?

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  Cloth behind animation
Posted by: LKH819 - 25-04-2022, 10:43 PM - Forum: Obi Cloth - Replies (3)

I am using skinned mesh for character cloth.
I have colliders on her legs.

The issue:
With Late updater the cloth looks fine but collision isn't accurate. The skirt go through her leg and stick to her butt when running.

With Late Fixed updater/Fixed updater, The cloth lag behind the animation. (I have tried all update mode of animator)

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  Rope Collision
Posted by: TeeJay - 25-04-2022, 09:10 PM - Forum: Obi Rope - Replies (3)

Hello,

it seems I am too stupid to use collision detection with my rope. My scene has different objects that need to be placed on a table. Besides the other objects, my rope falls through the table and through the floor into nirvana. I am using the Obi Collider and already different tried settings according the documentation. Settings attached in the screenshot.

Thank you!



Attached Files Thumbnail(s)
   
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  [Solved] Particle Capacity Not Updating
Posted by: Freebird17 - 25-04-2022, 07:13 PM - Forum: Obi Fluid - Replies (2)

Hello,

     First off, I'd like to say thanks for this awesome product, it is immaculate for fluid simulation! However, I've seemed to run into some sort of bug with the emitter blueprints. I cannot seem to update the capacity there. It was set at 1500, and changing it any amount above or below this value does not seem to affect the emitter at all. It still outputs exactly 1500 particles after making the change. I double checked all my scripts, and there doesn't seem to be any that would alter this value externally. What could be causing this?

Thanks in advance! Gran sonrisa

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  how to re-enable and disable, without skin going invisible on root object (original)
Posted by: usemahrope88 - 23-04-2022, 08:10 PM - Forum: Obi Softbody - Replies (2)

hello dev

for some reason on the BallPool example, when I try to disable the clone I make, it disables the original object mesh (the skinned mesh, found on base object) and doesnt re-render.

im trying to disable objects to save performance on runtime, but this is unusable in current state

whats correct way to disable obi softbody objects with this no-skinned-bones-weights skinned mesh setup, so it can disable children or clones, not lose mesh references, and also re-renable children or clones for performance?

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  How to prepare rope like on the screen
Posted by: Alexander - 22-04-2022, 12:09 PM - Forum: Obi Rope - Replies (4)

Hi all, I need help. Making a game like Tangle Master 3d. How can I prepare such levels where the ropes are twisted together several times?

https://prnt.sc/P_U7w2KUFLz8

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  cloth-rope collision
Posted by: maygdirf - 21-04-2022, 10:31 AM - Forum: Obi Cloth - Replies (6)

Hi!
It's possible to detect cloth-rope collisions? I have a cloth that simulates a piece of tissue and i would be able to create a needle with a thread that penetrates the cloth. In so doing, I'm not able to detect the particle collisions between the two. Am I doing something wrong?

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  Move Softbody to position
Posted by: Cysar - 20-04-2022, 06:28 PM - Forum: Obi Softbody - Replies (8)

Hello,
how can I move the position of the softbody to the red ball and let them follow when I move the red ball?
I have checked this website (Obi Physics for Unity - Scripting Particles) but its not helping me Triste 

[Image: 77af2d89d0921af3b33f2415eb5e7232.gif]

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  tear rate under ObiRope component
Posted by: kspeeder - 20-04-2022, 12:15 PM - Forum: Obi Rope - Replies (1)

does anyone know what tear rate does specifically? i can't find anything about it, the manual only has tearing for cloth

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