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Ladder made by Ropes (Rat...
Forum: Obi Rope
Last Post: jaripam
8 hours ago
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can you remove particles ...
Forum: Obi Softbody
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09-07-2025, 07:09 AM
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ObiRope Mesh Renderer
Forum: Obi Rope
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How to dynamically change...
Forum: Obi Rope
Last Post: quent_1982
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Pipeline that bends
Forum: Obi Softbody
Last Post: josemendez
04-07-2025, 09:52 AM
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How to implement/sync Obi...
Forum: Obi Rope
Last Post: quent_1982
01-07-2025, 01:48 PM
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Collisions don't work con...
Forum: Obi Rope
Last Post: chenji
27-06-2025, 03:05 AM
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Force Zone apply differen...
Forum: Obi Rope
Last Post: chenji
26-06-2025, 11:41 AM
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Can I blend in and out of...
Forum: Obi Cloth
Last Post: josemendez
24-06-2025, 04:42 PM
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Using a rigidbody/collide...
Forum: Obi Cloth
Last Post: josemendez
24-06-2025, 09:29 AM
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  Rope broken
Posted by: aliakbarm - 28-03-2022, 07:28 AM - Forum: Obi Rope - Replies (3)

Why the rope broken? I only duplicate it from the previous rope.
I'm having a hard time to tweak it. Any solid idea on how to properly set the rope?

image: https://pasteboard.co/QYL1gOUTmziu.png

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  please help
Posted by: Alikemalerdem - 25-03-2022, 07:57 PM - Forum: General - Replies (6)

I want to find out objects which  a softbody ball hits at the same time. Huh

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  Define symbols not being used
Posted by: manurocker95 - 25-03-2022, 01:03 PM - Forum: General - Replies (1)

Hey, as feedback. The BurstColliderWorld and stuff uses the define symbols OBI_BURST, OBI_MATHEMATICS and OBI_COLLECTIONS which seems not to be in the documentation nor automatically added to player settings and there's no setup window to add them.

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  Raising stickiness in collision material makes particles spastic but not sticky
Posted by: locque - 25-03-2022, 11:34 AM - Forum: Obi Fluid - Replies (6)

I'm trying to make fluid behave as much like a thick, stiff paste as possible. I though I could achieve that using collision material settings, but it looks like the friction in stickiness parameters only have a very limited effect on the fluid.



Raising static and dynamic friction to 1 and using maximum combination does slow the fluid down somewhat, but not nearly as much as I would need. It still flows pretty fast, like tomato soup at best maybe. I would much rather have something that behaves like mashed potatoes or soft butter.

Stickiness doesn't seem to do much of anything other than making the particles spastically dance around, they still flow off any angled surface immediately.

Here are the fluid and collision material settings I used: https://imgur.com/a/dGc779u

The container material is on the jar, and the tool material is on the spatula and the stirring rod. Solver, Emitter and everything else is using the default values from the faucet sample scene.

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  Why do some meshes produce artifacts in distance fields?
Posted by: locque - 24-03-2022, 12:42 PM - Forum: Obi Fluid - Replies (2)

Some models always generate these artifacts in their distance field, and I don't understand why. I played around with the max error and depth parameters, but they never fully go away. I don't think the model is faulty either, it's fairly simple and I made sure that there are no holes, wrongly oriented faces or duplicate vertices in the mesh. This is what it looks like:

https://imgur.com/a/3Y61QRY

And here's a link to the model I used:

https://skfb.ly/otJIJ

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Pregunta Using Obi Rope and Obi fluid in the same project
Posted by: DaniReich - 23-03-2022, 02:24 PM - Forum: General - Replies (1)

Hello!
 I'm thinking about using two of Obi plugins in a project I'm working on.
 I was thinking, will there be conflicts in the dll's/assemblies of the two plugins?  and if so, how could I resolve those?

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  strange slow down on tests
Posted by: usemahrope88 - 23-03-2022, 03:34 AM - Forum: Obi Cloth - Replies (1)

hi!

http://obi.virtualmethodstudio.com/performance.html


the docs say you have 1-9 characters running at decent FPS,

ive been struggling figuring it out, but on say charactercloth example im getting horrible FPS drop when 3 duplicates are made of original character, 1-2 runs ok, but third one ALWAYS tanks FPS... i dont understand it

still a great asset, it seems ill maybe have to accept simulate only 1-2 objects at a time for now

any tips for what to enable and disable to make top performance?

thanks dev!

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  hinge joint components
Posted by: SABITH - 22-03-2022, 05:09 PM - Forum: Obi Softbody - Replies (1)

Can i use obi softbody with unity hinge joint components ? 
I want to create simple capsules interconnected like a chine using hinge joint. ( I am trying simulate sausages )

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  tearing cloth access
Posted by: maygdirf - 21-03-2022, 09:15 AM - Forum: Obi Cloth - Replies (4)

Hi there!
I was wondering whether is possible to access which triangles of the mesh is displaced when a collision with a tearing cloth happens. In particular, I would like to know the velocities of the particles hit and their displacement in the normal direction to the hitting. Is there anyone who can help me please?

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  Obi softbody 6.4 not work on Ubuntu
Posted by: SimonFu - 21-03-2022, 05:37 AM - Forum: Obi Softbody - Replies (2)

Hi there, my platform is Ubuntu 16.04 with Unity Editor 2020.3.15f2.
I am trying to use obi softbody 6.4. When I load this package into Unity Editor, everything is OK, only some warnings in console. 
But if I want to run a demo, e.g. BallPool, when I press the `run` button on the top, Unity Editor crashes with a window named `Unity has stopped working`. Huh
I've also tried other demos, no one can be successfully run.
I haven't test it on other versions of Unity Editor on Linux platform, I wonder if others have the same problem with me. Idea

Hope to hear your reply soon! Corazón

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