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Ladder made by Ropes (Rat...
Forum: Obi Rope
Last Post: jaripam
Yesterday, 01:26 PM
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can you remove particles ...
Forum: Obi Softbody
Last Post: aardworm
09-07-2025, 07:09 AM
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ObiRope Mesh Renderer
Forum: Obi Rope
Last Post: quent_1982
08-07-2025, 11:27 AM
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» Views: 447
How to dynamically change...
Forum: Obi Rope
Last Post: quent_1982
08-07-2025, 06:34 AM
» Replies: 6
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Pipeline that bends
Forum: Obi Softbody
Last Post: josemendez
04-07-2025, 09:52 AM
» Replies: 13
» Views: 1,357
How to implement/sync Obi...
Forum: Obi Rope
Last Post: quent_1982
01-07-2025, 01:48 PM
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Collisions don't work con...
Forum: Obi Rope
Last Post: chenji
27-06-2025, 03:05 AM
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» Views: 466
Force Zone apply differen...
Forum: Obi Rope
Last Post: chenji
26-06-2025, 11:41 AM
» Replies: 11
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Can I blend in and out of...
Forum: Obi Cloth
Last Post: josemendez
24-06-2025, 04:42 PM
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Using a rigidbody/collide...
Forum: Obi Cloth
Last Post: josemendez
24-06-2025, 09:29 AM
» Replies: 1
» Views: 263

 
  Move Softbody to position
Posted by: Cysar - 20-04-2022, 06:28 PM - Forum: Obi Softbody - Replies (8)

Hello,
how can I move the position of the softbody to the red ball and let them follow when I move the red ball?
I have checked this website (Obi Physics for Unity - Scripting Particles) but its not helping me Triste 

[Image: 77af2d89d0921af3b33f2415eb5e7232.gif]

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  tear rate under ObiRope component
Posted by: kspeeder - 20-04-2022, 12:15 PM - Forum: Obi Rope - Replies (1)

does anyone know what tear rate does specifically? i can't find anything about it, the manual only has tearing for cloth

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  Differences From Obi6 and Obi5
Posted by: VirtualCucumber - 20-04-2022, 05:33 AM - Forum: Obi Rope - Replies (5)

I have some functionality that shows up differently in Obi6 than in 5 and I am just curious about what is happening.

I have 2 projects both different versions of unity and Obi versions but have the same functionality - applying force to the end of rope particle to follow a line.

Obi5 Unity 2019 - works great:
[Image: vbwWpM8.gif]

Obi6 Unity 2021 - jitter but works similarly like Obi5 when changing the point's mass to 0.25:
[Image: xBMSnwK.gif]

Both scripts are the same and both are using the default settings for a blueprint (minus a couple of extra control points) however, in Obi6 the output force's magnitude is sustainably higher to achieve the same destination and it causes the jitter you see in the gif. This stops when I increase the mass per control point for the Obi6 blueprint to 0.25. 

I was wondering why does this happen and what was the major factor that changed?

I messaged you the simple demo projects if you have the time to check them out.

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  obi fluid unusable since 2021.2.17f1
Posted by: locque - 19-04-2022, 07:46 AM - Forum: Obi Fluid - Replies (15)

Unity must have changed something that made it incompatible with Obi in 2021.2.17f1 that unfortunately made it into the 2021.3 LTS version, which I really would like to use.

The editor is unusable as soon as you import Obi Fluid into the project, everything slows down to a crawl. Going into play mode in any of the sample scene will result in around 5-10 FPS, and even just navigating the scene view outside of play mod is unusably slow.



This affects the entire project, not just the scenes that have Obi components in them. The problem is the exact same even in a completely new, empty scene in a project that has Obi Fluid imported.



There are no errors being reported in the console, so I'm not sure what is actually going on. But it's definitely Obi that is causing the problem, I tried it multiple times on completely blank projects and each one of them became unusable immediately after importing Obi. I also tried saying yes and no the the script upgrade prompt, it does not make a difference. Closing the project in this state will also crash the editor pretty much every time, here is the log in case that helps:

https://we.tl/t-kSM2qyMyxs (Too big for this post and pastebin)

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  Rope extending issue
Posted by: nmbileg - 17-04-2022, 01:29 PM - Forum: Obi Rope - Replies (4)

Howdy! First, let me say I'm a newbie and love your asset! I have few questions on Obi Rope, pls view the video link attached to better understand what I'm trying to accomplish:
The main use of rope is to pull and drag to tangle the rope between cylinders. Here are the questions:

Video link: https://www.youtube.com/watch?v=K-Qg3fuCsBE

1. As you can see from the video, when I pull and extend the rope, it wiggles (moves left and right) a lot. What I want is when you pull and drag the rope, it should be a stable extension. I'm using Obi Rope Cursor component to extend the rope. If there are any better solution to extend the rope very stably, pls let me know.

(here's the code how I extend the rope: cursor.ChangeLength(rope.CalculateLength() * 0.9f))

2. At the end of the video, you can see that the rope goes through the cylinder, I understand it happens because of performance issues, but I just wanted to know if there are any better solution not to get the rope pass through cylinders.

I bought this asset only few days ago so I'm sure I'm missing some optimal solution to get the result I want.

Best,

Billy

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  Fluxi or obi fluid painting
Posted by: Nick1000 - 16-04-2022, 07:45 AM - Forum: Obi Fluid - Replies (4)

Hi can fluxi create liquid paintings like this

If so do you have a viscosity dampener to simulate real life control?

https://youtu.be/4dKy7HNU4vk

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Exclamación Can't Find The Activation Email?
Posted by: RandomizedAF - 15-04-2022, 04:55 AM - Forum: General - No Replies

Just a heads up to all members who can't seem to join the conversation due to the activation email not appearing. LOOK IN THE SPAM FOLDER.

I spent like an hour waiting haha

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  Fishing Pole/Line
Posted by: Natty - 15-04-2022, 12:57 AM - Forum: Obi Rope - Replies (28)

Hi All,

Just grabbed Obi Rope and played around with some tutorials and overall got a feel for it.  This tool is amazing.  Definitely worth the purchase, and I will be leaving a review shortly once I get more comfortable with it.

I am trying to implement a fishing pole; to be specific, the fishing line on a fishing pole and casting it out, with the option of reeling it in.  To begin, I'm focusing first on being able to cast it out.  I've created a pole and attached a rope to the pole, and a bobber (just a Unity sphere) to the end of it and added a Rigidbody component to it. My idea is to eventually have an animation play for the player slowly bringing back the rod to then release it forward and cast out.

Currently my fishing system is set up without any animations, but it works by applying a force to the bobber's rigidbody, depending on how long the player holds the button to essentially wind-up a cast.  As it is now, when the player let's go of the cast button the following code is triggered:

Code:
        bobberGO.transform.position = transform.position + yOffset;
        rb.velocity = transform.TransformDirection(10f * fishingCastScrollBarValue * randomPosition);

Which is just setting the bobber at a position of where it would be released, and then applying the physics to the bobber.

Where Obi Rope comes in is that I would like the rope to always start off with a length of where the rope is just hanging from the pole a bit, and then when the player casts out it dynamically resizes until the bobber hits the water.  I currently don't have a system in place to reel in the rope and instead when the player catches a fish or is done fishing, I would just like the rope to be set back to it's original length of hanging from the pole.

Admittedly, I need more time and practice with Obi Rope, but I was hoping someone could point me in the right direction.  I have found resources for ObiRopeCursor, and the tutorials on YouTube, but I'm struggling a bit to get something cohesive working.

Thank you.

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  RubberDragon sample bug on unity 2021
Posted by: laurent - 14-04-2022, 09:08 AM - Forum: Obi Softbody - Replies (1)

Hello

I try to use last ObiSoftbody version (6.4) on unity 2021.2.11, there is no error on console but the mesh deformation is bad on the sample RubberDragon.
Tested in Burst mode and in Oni, same thing.
Tested in BuitIn RP and Hdrp, same thing.
Tested on Unity 2021.3.0 (LTS), same thing
BUT, tested on Unity 2020.3.23, and here it works properly !! - But my project is on 2021....
A solution ?

Thanks
Laurent

[Image: sIlZAKl.png]

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  URP 2d Renderer Support
Posted by: Civil - 13-04-2022, 02:31 PM - Forum: Obi Fluid - Replies (1)

It appears that currently there isn't any support for the URP's '2D Renderer'.
Is this planned in a future update and if so is there a timeframe for when it is likely? (possibly with Obi 7?)

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