Latest Threads |
Ladder made by Ropes (Rat...
Forum: Obi Rope
Last Post: jaripam
Yesterday, 01:26 PM
» Replies: 2
» Views: 45
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can you remove particles ...
Forum: Obi Softbody
Last Post: aardworm
09-07-2025, 07:09 AM
» Replies: 0
» Views: 124
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ObiRope Mesh Renderer
Forum: Obi Rope
Last Post: quent_1982
08-07-2025, 11:27 AM
» Replies: 4
» Views: 447
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How to dynamically change...
Forum: Obi Rope
Last Post: quent_1982
08-07-2025, 06:34 AM
» Replies: 6
» Views: 613
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Pipeline that bends
Forum: Obi Softbody
Last Post: josemendez
04-07-2025, 09:52 AM
» Replies: 13
» Views: 1,357
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How to implement/sync Obi...
Forum: Obi Rope
Last Post: quent_1982
01-07-2025, 01:48 PM
» Replies: 2
» Views: 392
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Collisions don't work con...
Forum: Obi Rope
Last Post: chenji
27-06-2025, 03:05 AM
» Replies: 3
» Views: 466
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Force Zone apply differen...
Forum: Obi Rope
Last Post: chenji
26-06-2025, 11:41 AM
» Replies: 11
» Views: 1,284
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Can I blend in and out of...
Forum: Obi Cloth
Last Post: josemendez
24-06-2025, 04:42 PM
» Replies: 3
» Views: 459
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Using a rigidbody/collide...
Forum: Obi Cloth
Last Post: josemendez
24-06-2025, 09:29 AM
» Replies: 1
» Views: 263
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Softbody merging/phasing into each other |
Posted by: martinlzl - 27-04-2022, 05:34 PM - Forum: Obi Softbody
- Replies (2)
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Hi all, I'm still relatively new to Obi's assets. I have two soft bodies spawning at the same point with a second delay apart. When the second soft body collides into the first, sometimes they completely ignore each other and phase through, other times they collide and some points might unnaturally merge and stick to each other. I notice sometimes it's due to their angle of contact.
Not sure which variable can I play around to prevent this from happening, from ObiSolver to SoftBody Blueprints. I would like to simulate collision between all assets as realistic as possible. Any ideas?
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Obi Softbody's interaction with VR hand |
Posted by: chaunce_1121 - 26-04-2022, 02:33 PM - Forum: Obi Softbody
- Replies (1)
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Hi, I have a problem with VR first person picking up objects that have obi softbody component. Like the dragon that was given in the package, I want to grab that object using my SteamVR hands using the VIVE, but it will just go through. I was trying to give the hands OBI collider, but they dont have a collision itself so that doesn't work. Is there any way that I can pick the dragon up instead of just leaving it on a table?
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Cloth behind animation |
Posted by: LKH819 - 25-04-2022, 10:43 PM - Forum: Obi Cloth
- Replies (3)
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I am using skinned mesh for character cloth.
I have colliders on her legs.
The issue:
With Late updater the cloth looks fine but collision isn't accurate. The skirt go through her leg and stick to her butt when running.
With Late Fixed updater/Fixed updater, The cloth lag behind the animation. (I have tried all update mode of animator)
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how to re-enable and disable, without skin going invisible on root object (original) |
Posted by: usemahrope88 - 23-04-2022, 08:10 PM - Forum: Obi Softbody
- Replies (2)
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hello dev
for some reason on the BallPool example, when I try to disable the clone I make, it disables the original object mesh (the skinned mesh, found on base object) and doesnt re-render.
im trying to disable objects to save performance on runtime, but this is unusable in current state
whats correct way to disable obi softbody objects with this no-skinned-bones-weights skinned mesh setup, so it can disable children or clones, not lose mesh references, and also re-renable children or clones for performance?
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cloth-rope collision |
Posted by: maygdirf - 21-04-2022, 10:31 AM - Forum: Obi Cloth
- Replies (6)
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Hi!
It's possible to detect cloth-rope collisions? I have a cloth that simulates a piece of tissue and i would be able to create a needle with a thread that penetrates the cloth. In so doing, I'm not able to detect the particle collisions between the two. Am I doing something wrong?
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