Obi
6.4
Unified particle physics for Unity
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Public Member Functions | |
void | UpdateMesh (object sender, ObiTearableCloth.ObiClothTornEventArgs args) |
Public Member Functions inherited from Obi.ObiClothRendererBase | |
virtual void | UpdateRenderer (ObiActor actor) |
Protected Member Functions | |
override void | OnEnable () |
override void | OnDisable () |
override void | GetClothMeshData () |
override void | SetClothMeshData () |
Protected Member Functions inherited from Obi.ObiClothRendererMeshFilter | |
override void | OnBlueprintLoaded (ObiActor actor, ObiActorBlueprint blueprint) |
override void | OnBlueprintUnloaded (ObiActor actor, ObiActorBlueprint blueprint) |
Protected Member Functions inherited from Obi.ObiClothRendererBase | |
virtual void | SetupUpdate () |
virtual void | UpdateActiveVertex (ObiSolver solver, int actorIndex, int meshVertexIndex) |
virtual void | UpdateInactiveVertex (ObiSolver solver, int actorIndex, int meshVertexIndex) |
Properties | |
override HalfEdgeMesh | topology [get] |
Properties inherited from Obi.ObiClothRendererBase | |
virtual HalfEdgeMesh | topology [get] |
virtual Matrix4x4 | renderMatrix [get] |
Additional Inherited Members | |
Public Types inherited from Obi.ObiClothRendererBase | |
enum | TangentSpaceUpdateMode { None, CopyNormalsFromSimulation, RecalculateNormalsFromMesh, RecalculateNormalsAndTangentsFromMesh, TransformNormalsAndTangents } |
Public Attributes inherited from Obi.ObiClothRendererBase | |
TangentSpaceUpdateMode | tangentSpaceUpdate = TangentSpaceUpdateMode.TransformNormalsAndTangents |
bool | transferParticleColors = false |
Mesh | clothMesh |
Protected Attributes inherited from Obi.ObiClothRendererBase | |
ObiClothBase | cloth |
List< Vector3 > | restNormals = new List<Vector3>() |
List< Vector4 > | restTangents = new List<Vector4>() |
List< Vector3 > | clothVertices = new List<Vector3>() |
List< Vector3 > | clothNormals = new List<Vector3>() |
List< Vector4 > | clothTangents = new List<Vector4>() |
List< Color > | clothColors = new List<Color>() |
Events inherited from Obi.ObiClothRendererBase | |
ObiActor.ActorCallback | OnRendererUpdated |