Obi  6.4
Unified particle physics for Unity
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Obi.ObiSkinnedClothRenderer Class Reference
Inheritance diagram for Obi.ObiSkinnedClothRenderer:
Obi.ObiClothRendererBase

Public Member Functions

override void UpdateRenderer (ObiActor actor)
 

Protected Member Functions

override void OnEnable ()
 
override void OnBlueprintLoaded (ObiActor actor, ObiActorBlueprint blueprint)
 
override void SetupUpdate ()
 
override void UpdateInactiveVertex (ObiSolver solver, int actorIndex, int meshVertexIndex)
 
- Protected Member Functions inherited from Obi.ObiClothRendererBase
virtual void OnDisable ()
 
virtual void GetClothMeshData ()
 
virtual void SetClothMeshData ()
 
virtual void OnBlueprintUnloaded (ObiActor actor, ObiActorBlueprint blueprint)
 
virtual void UpdateActiveVertex (ObiSolver solver, int actorIndex, int meshVertexIndex)
 

Properties

override Matrix4x4 renderMatrix [get]
 
- Properties inherited from Obi.ObiClothRendererBase
virtual HalfEdgeMesh topology [get]
 
virtual Matrix4x4 renderMatrix [get]
 

Additional Inherited Members

- Public Types inherited from Obi.ObiClothRendererBase
enum  TangentSpaceUpdateMode {
  None, CopyNormalsFromSimulation, RecalculateNormalsFromMesh, RecalculateNormalsAndTangentsFromMesh,
  TransformNormalsAndTangents
}
 
- Public Attributes inherited from Obi.ObiClothRendererBase
TangentSpaceUpdateMode tangentSpaceUpdate = TangentSpaceUpdateMode.TransformNormalsAndTangents
 
bool transferParticleColors = false
 
Mesh clothMesh
 
- Protected Attributes inherited from Obi.ObiClothRendererBase
ObiClothBase cloth
 
List< Vector3 > restNormals = new List<Vector3>()
 
List< Vector4 > restTangents = new List<Vector4>()
 
List< Vector3 > clothVertices = new List<Vector3>()
 
List< Vector3 > clothNormals = new List<Vector3>()
 
List< Vector4 > clothTangents = new List<Vector4>()
 
List< Color > clothColors = new List<Color>()
 
- Events inherited from Obi.ObiClothRendererBase
ObiActor.ActorCallback OnRendererUpdated
 

The documentation for this class was generated from the following file: