Obi  6.4
Unified particle physics for Unity
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Obi.ObiSkinConstraintsBatch Class Reference
Inheritance diagram for Obi.ObiSkinConstraintsBatch:
Obi.ObiConstraintsBatch Obi.IObiConstraintsBatch

Public Member Functions

 ObiSkinConstraintsBatch (ObiSkinConstraintsData constraints=null)
 
void AddConstraint (int index, Vector4 point, Vector4 normal, float radius, float collisionRadius, float backstop, float stiffness)
 
override void Clear ()
 
override void GetParticlesInvolved (int index, List< int > particles)
 
override void Merge (ObiActor actor, IObiConstraintsBatch other)
 
override void AddToSolver (ObiSolver solver)
 
override void RemoveFromSolver (ObiSolver solver)
 
- Public Member Functions inherited from Obi.ObiConstraintsBatch
int GetConstraintIndex (int constraintId)
 
bool IsConstraintActive (int index)
 
bool ActivateConstraint (int constraintIndex)
 
bool DeactivateConstraint (int constraintIndex)
 
void DeactivateAllConstraints ()
 
void RemoveConstraint (int constraintIndex)
 
void ParticlesSwapped (int index, int newIndex)
 

Public Attributes

ObiNativeVector4List skinPoints = new ObiNativeVector4List()
 skin constraint anchor points, in solver space. More...
 
ObiNativeVector4List skinNormals = new ObiNativeVector4List()
 normal vector for each skin constraint, in solver space. More...
 
ObiNativeFloatList skinRadiiBackstop = new ObiNativeFloatList()
 3 floats per constraint: skin radius, backstop sphere radius, and backstop sphere distance. More...
 
ObiNativeFloatList skinCompliance = new ObiNativeFloatList()
 one compliance value per skin constraint. More...
 
- Public Attributes inherited from Obi.ObiConstraintsBatch
ObiNativeIntList particleIndices = new ObiNativeIntList()
 
ObiNativeFloatList lambdas = new ObiNativeFloatList()
 

Protected Member Functions

override void SwapConstraints (int sourceIndex, int destIndex)
 
- Protected Member Functions inherited from Obi.ObiConstraintsBatch
virtual void CopyConstraint (ObiConstraintsBatch batch, int constraintIndex)
 
void RegisterConstraint ()
 

Protected Attributes

ISkinConstraintsBatchImpl m_BatchImpl
 
- Protected Attributes inherited from Obi.ObiConstraintsBatch
List< int > m_IDs = new List<int>()
 
List< int > m_IDToIndex = new List<int>()
 
int m_ConstraintCount = 0
 
int m_ActiveConstraintCount = 0
 
int m_InitialActiveConstraintCount = 0
 

Properties

override Oni.ConstraintType constraintType [get]
 
override IConstraintsBatchImpl implementation [get]
 
- Properties inherited from Obi.ObiConstraintsBatch
int constraintCount [get]
 
int activeConstraintCount [get, set]
 
virtual int initialActiveConstraintCount [get, set]
 
abstract Oni.ConstraintType constraintType [get]
 
abstract IConstraintsBatchImpl implementation [get]
 
- Properties inherited from Obi.IObiConstraintsBatch
int constraintCount [get]
 
int activeConstraintCount [get, set]
 
int initialActiveConstraintCount [get, set]
 
Oni.ConstraintType constraintType [get]
 
IConstraintsBatchImpl implementation [get]
 

Member Data Documentation

ObiNativeFloatList Obi.ObiSkinConstraintsBatch.skinCompliance = new ObiNativeFloatList()

one compliance value per skin constraint.

ObiNativeVector4List Obi.ObiSkinConstraintsBatch.skinNormals = new ObiNativeVector4List()

normal vector for each skin constraint, in solver space.

ObiNativeVector4List Obi.ObiSkinConstraintsBatch.skinPoints = new ObiNativeVector4List()

skin constraint anchor points, in solver space.

ObiNativeFloatList Obi.ObiSkinConstraintsBatch.skinRadiiBackstop = new ObiNativeFloatList()

3 floats per constraint: skin radius, backstop sphere radius, and backstop sphere distance.


The documentation for this class was generated from the following file: