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void | Awake () |
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void | OnEnable () |
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void | OnDisable () |
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void | OnValidate () |
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void | EnableRenderer () |
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void | DisableRenderer () |
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void | SetRendererDirty (Oni.RenderingSystemType type) |
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bool | ValidateRenderer () |
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void | CleanupRenderer () |
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Section asset to be extruded along the rope.
float Obi.ObiRopeExtrudedRenderer.thicknessScale = 0.8f |
Scales section thickness.
float Obi.ObiRopeExtrudedRenderer.uvAnchor = 0 |
Normalized position of texture coordinate origin along rope.
Vector2 Obi.ObiRopeExtrudedRenderer.uvScale = Vector2.one |
Scaling of uvs along rope.
The documentation for this class was generated from the following file:
- Assets/Obi/Scripts/RopeAndRod/Rendering/ObiRopeExtrudedRenderer.cs