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  Can Obi Fluid simulate one water drop?
Posted by: evera.hart - 06-04-2018, 01:26 AM - Forum: Obi Fluid - Replies (2)

Hello! 

Can Obi Fluid simulate this exact scenario of a water drop creating a ripple and then bouncing up another water drop? Please see this video reference--from 0:36 - 0:45.

https://youtu.be/6KKNnjFpGto?t=36s

If it is possible, what is the process, and how detailed can this simulation be? (instead of the realistic tiny water drop, can the water drop be the size of a human head?)


Thank you Sonrisa

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  Pin coinstraint help needed
Posted by: Karlanton - 05-04-2018, 05:47 PM - Forum: Obi Rope - Replies (1)

Hello, i just recently purchased the obi rope from unity asset store. And right away i need help haha.
Anyway, the problem im facing is this: I put a obi rope between two objects like this:

https://gyazo.com/87a2204c676e04eed6a2f739df7a3b9c

and put an obi collider on both of the objects, then added pin coinstraints on both of the edges pins and started the game. and this is what happened.

https://gyazo.com/aa6939492b198dc04d7280451695954e

what am i doing wrong and how do i fix this?

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Exclamación Building Error with V3.4
Posted by: Cannias - 04-04-2018, 10:33 PM - Forum: Obi Rope - Replies (2)

I receive following errors (Attached) when i try to build the sample scene named "Chains". If that's because i'm using Unity 2017.3.1f1 and you always develop on the oldest version of Unity, then what are we supposed to do? Enfadado

[attachment=114]

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Triste shader error
Posted by: Renzo - 03-04-2018, 04:48 PM - Forum: Obi Fluid - Replies (3)

Hi to all

The asset work fine on editor, but when i try to compile to android an error apper: Shader error in "Hidden/FluidShader"...and the error repeat 5 times with different keywords

I am attaching a printscreen

thanks

Renzo

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  Destroy Obi Particles within Radius
Posted by: AntLewis - 02-04-2018, 07:22 PM - Forum: Obi Fluid - Replies (5)

Hey there, once Obi particles have been emitted, is there anyway to destroy all of them within a 2D radius of an object ?

Thanks for any help!

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Sonrisa Tying a Knot in a rope
Posted by: pppqqqq - 02-04-2018, 01:05 PM - Forum: Obi Rope - Replies (2)

So I want to create a knot in the rope , like the image provided for the Obi rope (see attachment)

Can someone provide me with tips with how to do so at most the ropes overlap  but they don't actually cross. Been trying to figure this out for 2 MONTHS!!!

Be so grateful for some code and directions! 

[attachment=111]

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  Got it working with VR (video)
Posted by: Caldor - 31-03-2018, 10:21 AM - Forum: Obi Fluid - No Replies

I got Obi Fluid working with VR, I made a water pistol to test it out. Still got an issue though... for some reason once I activate my gun by setting its emitter speed from 0 to 2, it emits from both the emitter on the gun and the faucet emitter.

I will try to do some tests with a scene with multiple emitters and different ways of activating them later.

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  Using 360 VR Capture, But no fluid rendering
Posted by: corbinyo`` - 30-03-2018, 10:28 PM - Forum: Obi Fluid - Replies (2)

Can anyone explain why Obi Fluid doesn't render out when I use this 360 Capture  asset to capture my scene in 360?

Is it because of single pass stereo? If so should I be capture to render out obi fluid?

Thank you!

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  Q: Is (connected)massScale supported?
Posted by: ArYes - 30-03-2018, 10:31 AM - Forum: Obi Rope - No Replies

Hi,
I'm looking for good rope physics system and looks like yours is the best, before I purchase I have one question.

Is massScale supported on rope as is on all other default Unity joints?

I will be creating an controlled object which is pulling(/towing) another object via rope , this pulling must feel like pulled object's mass is really low, while this object still interact with other objects in scene as heavy. This is usually done in unity via setting massScale and connectedMassScale on joints.

Is this or something similar supported/possible with Obi Rope? 

Thank you!

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  Using 360 VR Capture, But no fluid rendering
Posted by: corbinyo`` - 28-03-2018, 03:27 PM - Forum: General - Replies (2)

Can anyone explain why Obi Fluid doesn't render out when I use this 360 Capture  asset to capture my scene in 360?

Would is be because of mono and stereo capture? If so should I be capturing in Mono of stereo?

Thank you!

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