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Broken scripts with updat...
Forum: Obi Rope
Last Post: hariedo
23-12-2024, 05:44 PM
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Garment explodes on Andro...
Forum: Obi Cloth
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19-12-2024, 07:16 AM
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Calculating and Reproduci...
Forum: Obi Fluid
Last Post: ZacharyP
18-12-2024, 05:49 PM
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Null Reference, actor not...
Forum: Obi Rope
Last Post: josemendez
13-12-2024, 12:39 PM
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Issue with Grasping ObiRo...
Forum: Obi Rope
Last Post: josemendez
12-12-2024, 12:00 PM
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Changing extruded rendere...
Forum: Obi Rope
Last Post: aderae
10-12-2024, 07:35 PM
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Baking a rope is causing ...
Forum: Obi Rope
Last Post: josemendez
10-12-2024, 11:06 AM
» Replies: 6
» Views: 682
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Barrier belt - changing l...
Forum: Obi Rope
Last Post: josemendez
10-12-2024, 10:42 AM
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Path editor gizmo's appea...
Forum: Obi Rope
Last Post: josemendez
10-12-2024, 09:50 AM
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Problems when using multi...
Forum: Obi Cloth
Last Post: Cat3Man
09-12-2024, 03:17 AM
» Replies: 2
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Got it working with VR (video) |
Posted by: Caldor - 31-03-2018, 10:21 AM - Forum: Obi Fluid
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I got Obi Fluid working with VR, I made a water pistol to test it out. Still got an issue though... for some reason once I activate my gun by setting its emitter speed from 0 to 2, it emits from both the emitter on the gun and the faucet emitter.
I will try to do some tests with a scene with multiple emitters and different ways of activating them later.
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Q: Is (connected)massScale supported? |
Posted by: ArYes - 30-03-2018, 10:31 AM - Forum: Obi Rope
- No Replies
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Hi,
I'm looking for good rope physics system and looks like yours is the best, before I purchase I have one question.
Is massScale supported on rope as is on all other default Unity joints?
I will be creating an controlled object which is pulling(/towing) another object via rope , this pulling must feel like pulled object's mass is really low, while this object still interact with other objects in scene as heavy. This is usually done in unity via setting massScale and connectedMassScale on joints.
Is this or something similar supported/possible with Obi Rope?
Thank you!
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