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  Mesh get's distorted when "Simulate when invisible is checked"
Posted by: octavr - 27-11-2018, 06:03 PM - Forum: Obi Cloth - Replies (3)

Hello,
When "Simulate when invisible" is checked and i'm moving around the camera or I'm in vr the mesh starts to get very noisy. What can be the problem? it's working fine when this option is not checked. Thanks

[Image: 9spmp2R.png?1]

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  ObiCloth - Possible to Collide with Unity Particles (Shuriken)?
Posted by: threeguys - 27-11-2018, 06:21 AM - Forum: Obi Cloth - Replies (2)

Wondering if I can make ObiCloth collide with Unity Particles.

Thanks!

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  Newbie with a question or 2
Posted by: gadgetkk - 27-11-2018, 05:01 AM - Forum: Obi Fluid - Replies (2)

Hi everyone,

Just bought Obi Fluid and playing around with it following the basic youtube video and the FAQs page and have a couple of questions...
1. Is the most recent how to video the one from October 2017 or is there a newer one? That video's menu's and components are not the same as i see in my version.
2. My game is going to be a 2D game, i do not see how to setup collisions with a 2D object (a cube for my playing around to learn it). If the object has a 3D collider then the particles collide just fine, but if i change the object to have a 2D box collider the particles go straight through. Ideas?

Thanks in advance.

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  Obi Rope 4.0
Posted by: xpXdx - 23-11-2018, 11:18 AM - Forum: Obi Rope - Replies (3)

Hi Obi Team,

I saw the video on YouTube for obi rope 4.0 coming in a few weeks, just wondering it will be released soon?

I require the rods feature for a project.

Thanks

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  NullReferenceException - Prefab related?
Posted by: p3gamer - 23-11-2018, 08:50 AM - Forum: Obi Fluid - Replies (1)

Hello,

I have a prefab that contains an emitter, emitter shapes, a solver, and 2d sprites. I noticed that particles were rendering from an emitter shape that I had marked inactive. I also unchecked all emitter shapes and the particles still rendered. I then started to remove emitter shapes (which makes prefab no longer a prefab instance). Now when I am in game mode I get the following errors even though I still have a solver, emitter, emitter shapes.

NullReferenceException: Object reference not set to an instance of an object
Obi.ObiEmitter.OnSolverStepBegin () (at Assets/Obi/Scripts/Actors/ObiEmitter.cs:403)
Obi.ObiSolver.SimulateStep (Single stepTime) (at Assets/Obi/Scripts/Solver/ObiSolver.cs:545)
Obi.ObiSolver.FixedUpdate () (at Assets/Obi/Scripts/Solver/ObiSolver.cs:745)

NullReferenceException: Object reference not set to an instance of an object
Obi.ObiEmitter.UpdateEmitterDistribution () (at Assets/Obi/Scripts/Actors/ObiEmitter.cs:258)
Obi.ObiEmitter.RemoveShape (Obi.ObiEmitterShape shape) (at Assets/Obi/Scripts/Actors/ObiEmitter.cs:154)
Obi.ObiEmitterShape.OnDisable () (at Assets/Obi/Scripts/Emitter/ObiEmitterShape.cs:76)


UPDATE:

I am able to reproduce the error. First I notice that when I uncheck the ObiEmitterShape from the emitter, it still renders the fluid (SimplefluidRenderer). Since I have an object that requires multiple emitterShapes, I created child objects under the single emitter so that I can move them around, etc. When I remove the ObiEmitterShape component from the single emitter object, that's when I get those NullReferenceException errors. To avoid this, should I create multiple emitters and add a single ObiEmitterShape component to them (1 to 1 setup) instead of having one emitter with multiple child objects that have the ObiEmitterShape component attached to them?

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Triste Deformed cloths when starting simulation
Posted by: alexvent10 - 22-11-2018, 10:30 PM - Forum: Obi Cloth - Replies (2)

Everytime i start a simulation all my cloths look like this, is this a bug or am i doing anything wrong?

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  How to Render a Fluid behind a 2D object
Posted by: p3gamer - 22-11-2018, 06:10 PM - Forum: Obi Fluid - No Replies

I am trying to fill a glass container (2D) and also have a label that sits in front of the fluid (ie. soda bottle with a label). The issue is that the fluid is being rendered over the label even when I move the label closer to the camera (ie. change z position). I am using sprite renderer objects with sorting layers (ie. 1 = bottle, 2 = label), if that helps.


UPDATE:

I had to adjust the main camera's clipping planes which seemed to work.

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  Console support
Posted by: gfguny - 22-11-2018, 10:30 AM - Forum: Obi Cloth - No Replies

Hello,

we would like to use Obi Cloth plugin for our project and we want to ask about console support (specifically: PS4 and Xbox One). We know that currently consoles are not supported, so instead we'd like to know if possible console support release will be in the near future.

If not, would it be possible for us to add console support ourselves?

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  Max Particles Limit
Posted by: p3gamer - 21-11-2018, 06:28 PM - Forum: Obi Fluid - Replies (1)

Is there a maximum number of particles a scene can handle?

Is there a maximum number of particles one solver can handle?

Are these limits platform dependent? (ie. mobile vs desktop)?

I want to make sure that I am well below these limits.

Thank you.

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  ObiEmitterShapeImage
Posted by: p3gamer - 21-11-2018, 05:36 PM - Forum: Obi Fluid - Replies (1)

Can you explain how the ObiEmitterShapeImage class works? I thought that this component would take the shape of a 2d image (ie. coffee mug) and create an emitter shape based off it. When I tried to add this component, it didn't work properly (only one fluid drop came out).

Is there any downside to adding multiple emitter shapes to each emitter? Creating a custom emitter shape seems tricky (ie. lightning bolt shape, tree leaf).

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