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  Help integrating with magic leap - Lumin OS
Posted by: ricard2798 - 08-09-2018, 06:09 AM - Forum: Obi Rope - Replies (2)

So i have been trying to make an AR fishing game for a few days, and the prototype is showing promise, but unfortunately, the moment I try to make a build... it does not work.  i basically end up with a stiff rope (almost like a stick), and it looses the pendulum attachment for it.
Anyways, knowing that Magic leap and its Lumin OS is a new system, It is expected that some settings have to be done for it to work correctly.  I experienced something similar to it with playmaker, and basically they told me to do 2 things:

The main thing is there is no PlayMaker dll set to compile with Lumin OS
To fix this, select Plugins\PlayMaker\WebGL\PlayMaker, check Lumin and hit Apply:

and then to do this.

add UNITY_WEBGL to PlayerSettings > Other Settings > Scripting Define Symbols.
Add ";UNITY_WEBGL" to the end of the list (without the quotes).


Any chance you could guide me, if possible, asto what settings i could use to make it work on magic leap Builds?
Thanks in advance

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  Rope does not lay flat against collider
Posted by: Dennis59 - 07-09-2018, 09:17 PM - Forum: Obi Rope - Replies (1)

In my project I have a rope attached to a handle GameObject.  Both are laying on a table (GameObject with a box collider) and the desire is that the rope will lay flat against the table.  What is happening is that the handle GameObject sits on the table but the rope arches into the air as shown below.  
[img]<a href=[/img][Image: elevated%20rope_3.png]" />

The table GameObject (gray in the picture above) has a mesh collider and ObiCollider on it.  No colliders on the rope.  I've increased the iterations for the collider object in the solver and tried various values for the thickness parameter on the ObiCollider.  A value of -.018 gets the rope the closest to the table.  Anything more negative than that allows the rope to fall through the table. 

Is there a way to get the rope to lay flat?

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  Using Obi Fluid for Mobile Slime Simulation
Posted by: arrnav96 - 07-09-2018, 02:33 PM - Forum: Obi Fluid - Replies (4)

Hi,

I’ve been considering purchasing your asset “Obi Fluid” for making a slime simulation game for android. Before purchasing I just want to be sure, can I use this asset to create something like this? I want to be able to represent a finger pressing on a “goey” fluid on screen so user can interact with the fluid. The fluid should also be able to reform to it’s original shape very slowly, just like real slime.

Is this possible? Will definitely purchase your asset immediately if so. Thanks.

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  Unable to Get a Rigid Rope
Posted by: Dennis59 - 07-09-2018, 01:56 AM - Forum: Obi Rope - Replies (2)

I am trying to duplicate the rigid rope in the RopeShowcase (Obj Rope Rigid under the Bending GameObject) in a new project.  I added a rope using ObiRope (Fully Setup) option and then duplicated the settings from the demo scene in my new project.  Unfortunately the rope looks exactly like the "Obi Rope Flaccid" rope in the demo.  I can change settings in the demo for the rigid rope and it responds as you would expect however changing the settings in my scene does nothing.  A screen capture is included below. I must be missing something.  Any suggestions are greatly appreciated. [img]<a href=[/img][Image: Untitled.jpg]" />

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  Bake Simulations
Posted by: luuchowl - 06-09-2018, 09:16 PM - Forum: Obi Fluid - No Replies

Hello,

I would like to know if there is a way for baking simulations.
if so, is there a tutorial or documentation for that?


I'm using unity

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  Running 3D Fluid on iOS
Posted by: skicattx - 06-09-2018, 03:17 PM - Forum: Obi Fluid - Replies (5)

Hi,
We want to run a small and reasonably simple water and blood simulation on higher-end iOS devices. So far we have not been able to get the sim running on these devices. I'll post more details of the issues, but before spending more time on this, I have a few questions that I don't see fully answered here. "just use the simple simulation shader" is not an option, as we need the full 3D sim. Advertising seems to imply it should work, so:

1. Should it be possible (performance aside) to run the 3D Obi fluid sim on iOS devices?

2. Is the latest binary compatible with Unity 2017.4.x and 2018.1/2/3.x?
     a. If not, when can we expect compatibility?
     b. Do we need a new iOS binary lib?

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  Can't select a Pinned Constraint object
Posted by: ricard2798 - 03-09-2018, 06:07 AM - Forum: Obi Rope - Replies (2)

So ilect pin constraint, and when I try to add the object I want to be tied to the constraint, it does not accept it.  the object has a rigid body and all, but it just refuses to accept the objects i am dragging to it... ANY OBJECTS.  Please advice.
I am using unity 2018.1.6f1-MLTP7

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  Simulate curly cord?
Posted by: kbdev - 02-09-2018, 07:00 PM - Forum: Obi Rope - Replies (2)

Hi
I need to simulate a curly/spiral cord for a medical simulation project I am working on. One end of the cord is attached to the piece of machinery and the other end to a hand control which normally hangs on the machinery on a hook. I would like the cord to swing when the machinery is move from side to side and the cord to collapse on the floor when the machinery is lowered closer to the floor. See attached image.
Will I be able to use the Obi Rope asset for something like this?

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  Problem with making the small scale stuff work
Posted by: Bastian - 02-09-2018, 02:57 PM - Forum: Obi Fluid - Replies (1)

Hello, 
I am writting here because didn't manage to help myself Triste. Hestitated to write to you from the longer time hoping that will solve it myself, but just hell can't. Some time ago I have purchuased OBI fluid, because needed the good fluid system for my VR project.
Small usage scale in description ecouraged me for exactly this purchase as well (among the other simllar options). And here is my problem. I need to use it in a really SMALL scale, for the containers like a test tube or a lab bottle. 
Running for eg. sample with the faucet and bowls on Oculus, places me under a faucet being then kind of small waterfall, because the scale of that is very huge. From another side I can't scale up OVRCameraRig to match the scale because it causes horrible display errors. I need the objects and fluid the real world scale then.
I did the multiple tries with small containers, calculating the changed numbers basing on the scale change, and modifying a lot of the parameters, but didn't happen to achieve what I needed for the fluid stream to look like, what is the worst in case of such small scale fluid is or not entering the container, or it goes throught it (yes I did multiple tries with things like particles, emiter sizing, container wall thickness etc. Rady and watch everything possible though too). When it is a few times bigger (the container), it works OK, but sadly I need a bottle, syringe and test tube not a cooking pot Triste(
Could you help me? The standard test tube like 25 x 150 mm. I am a bit heartbroken, really need this solution and in my country currency OBI fluid was really pretty expensive and for now pretty useless Triste((. 

I am attaching what I am looking for. https://youtu.be/MBq55FtOzN4?t=3m32s <---8 secs from here around.

Regards

Catherine

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  2018.1: Error Obi Parrticle Baker doesn`t exist.
Posted by: StudioDeussen - 02-09-2018, 10:24 AM - Forum: Obi Fluid - Replies (3)

Dear Support Team,
when using Obi Fluid with Unity 2018.1.f91 I get the following error message:

Menu Component/Physics/Obi/Obi Particle Baker can't be checked because doesn't exist

Do you have a solution for this?

I apreciate your reply on this.

Greets,
Tim

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