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Fluid renders in editor, ...
Forum: Obi Fluid
Last Post: Terabytetim
17-05-2024, 11:48 PM
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Free from collisons || No...
Forum: Obi Rope
Last Post: Harshid123
17-05-2024, 03:47 PM
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Need spiral cable
Forum: Obi Rope
Last Post: josemendez
16-05-2024, 08:18 PM
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Frequent crash after assi...
Forum: Obi Fluid
Last Post: spikebor
16-05-2024, 06:32 PM
» Replies: 11
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Need the positions to dri...
Forum: Obi Fluid
Last Post: spikebor
16-05-2024, 06:16 PM
» Replies: 4
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OBI7 Surface Texture Rend...
Forum: Obi Fluid
Last Post: spikebor
16-05-2024, 05:17 PM
» Replies: 14
» Views: 587
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Change size of spheres us...
Forum: Obi Softbody
Last Post: charlieatron1
16-05-2024, 04:02 PM
» Replies: 4
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Request a different way t...
Forum: Obi Fluid
Last Post: spikebor
15-05-2024, 07:55 AM
» Replies: 2
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Obi7 | Ropes make fluid s...
Forum: Obi Fluid
Last Post: josemendez
14-05-2024, 07:21 PM
» Replies: 3
» Views: 89
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Unable to load DLL 'Oni'.
Forum: General
Last Post: josemendez
14-05-2024, 05:52 PM
» Replies: 3
» Views: 93
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Increase stiffness (deformation resistance)? |
Posted by: GeorgeAmuzo - 22-04-2020, 05:26 PM - Forum: Obi Softbody
- Replies (1)
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I need to customise the behaviour of a softbody to make it more rigid and increase the damping, to make it behave less like a jelly and more like a balloon.
However the Deformation Resistance slider under Shape Matching Constraints only goes up to 1, which is not stiff enough, and I can't find anything related to damping.
Lowering the mass of the particles in the blueprint helps a little, but this seems like a bit of a hack, and setting the mass too low causes strange behaviour.
Does anyone have any suggestions? Thanks in advance.
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Android: DLL Not found: cannot locate symbol "_Unwind_Resume" |
Posted by: vtjez - 20-04-2020, 04:51 PM - Forum: Obi Cloth
- Replies (4)
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Hi there,
I've just tried using the Android build for the first time, and get this when initialising a component:
Unable to load library '/data/app/{bundleID}-{hash}/lib/arm64/libOni.so', native render plugin support disabled: java.lang.UnsatisfiedLinkError: dlopen failed: cannot locate symbol "_Unwind_Resume" referenced by "/data/app/{bundleID}-{hash}/lib/arm64/libOni.so"...
Unable to find Oni
Event: Error DllNotFoundException: Unable to load DLL 'Oni': The specified module could not be found.
This is on Unity 2019.2.11. There seems to be changes around the NDK to do with this and so was wondering which NDK version the DLL is built against?
What versions of Unity are expected to work?
Thanks in advance,
Jason
(I should probably have mentioned this is with version Obi 5.1)
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Mobile beer + foam simulation |
Posted by: Nyarlukhotep - 20-04-2020, 01:58 PM - Forum: Obi Fluid
- Replies (6)
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Hello. Our task is to make a simulation of pouring beer into a glass with the generation of foam for mobile devices. After some searches and tests, we decided to purchase your asset, it is truly magnificent. Our idea is quite simple - this is a 2d game with beer pouring into a glass.
Alas, we ran into a performance issue. When using ObiFluidRenderer on mobile devices, we get 1-5 fps. This is not at all what we would like.
I read that Obi is well optimized and therefore confident that it is capable of more.
Also in Obi there is ObiFluidRendererFeature, which is designed for use with LWRP / URP. I tried using this, but unfortunately the result was similar.
Perhaps we are somehow doing it wrong.
Tell me, please, how to use Obi for the purposes we need? Maybe there is a video tutorial on Obi + mobile?
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