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Forum: Obi Fluid
Last Post: Terabytetim
17-05-2024, 11:48 PM
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Free from collisons || No...
Forum: Obi Rope
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17-05-2024, 03:47 PM
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Need spiral cable
Forum: Obi Rope
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16-05-2024, 08:18 PM
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Frequent crash after assi...
Forum: Obi Fluid
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Need the positions to dri...
Forum: Obi Fluid
Last Post: spikebor
16-05-2024, 06:16 PM
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OBI7 Surface Texture Rend...
Forum: Obi Fluid
Last Post: spikebor
16-05-2024, 05:17 PM
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Change size of spheres us...
Forum: Obi Softbody
Last Post: charlieatron1
16-05-2024, 04:02 PM
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Request a different way t...
Forum: Obi Fluid
Last Post: spikebor
15-05-2024, 07:55 AM
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Obi7 | Ropes make fluid s...
Forum: Obi Fluid
Last Post: josemendez
14-05-2024, 07:21 PM
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Unable to load DLL 'Oni'.
Forum: General
Last Post: josemendez
14-05-2024, 05:52 PM
» Replies: 3
» Views: 93

 
Bombilla Unity 2018.4 LTS
Posted by: Kristaps - 25-04-2020, 05:39 PM - Forum: General - Replies (3)

Hello!
Is it safe to use the Obi Rope in Unity 2018.4 Huh
( tested, kinda works, have some errors, but want to be 100% sure )

Thanks for developing such a great product!

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  Using obi fluid with masked objects
Posted by: umurcg - 24-04-2020, 06:12 PM - Forum: Obi Fluid - No Replies

Hello,

In my project, I am using stencil buffering technique to masks some specific objects. Lets say A object is the object that I am masking and B object is my mask.

In Mask Shader (Shader that is used for object B) I am using following stencil buffer settings:

Stencil
     {
         Ref 1
         Comp Always
         Pass Replace
     }


In Mask Subject Shader (Shader that is used for object A) settings are like that:


Stencil {
             Ref 1
             Comp NotEqual
         }
         
             

With these settings when B object overlaps within A objects in pixel-wise those pixels are not being rendered. While it is working as expected within other objects (objects having no stencil settings), obi fluid is not being rendered as expected.

At the attached screenshot A object is the blue one. And the square shape is created with my mask object which is B object.
As you can see red object  (Having standart shader) is being rendered through my mask as expected. However fluid rendering is being cut by A object even there is a mask object at those pixels. 

I am not an expert within shaders and honestly, I am learning stencil buffering within this project. Is it possible to render fluids through masks that are using stencil buffering. I have tried to change DielectricFluid shader with different stencil settings but I couldn't achieved any progress. 

Thanks in advance Sonrisa



Attached Files Thumbnail(s)
   
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  more than 1 material in rope
Posted by: Urbem - 24-04-2020, 11:32 AM - Forum: Obi Rope - Replies (1)

Hi! I need create rope(obiRope Meshrender) with 2 materials, like this:
   
But in unity, i can add 2 meterials in rope:
   

how i can create 2-materials rope(vertex color not suitable)

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  rope Length increase
Posted by: sadiq - 24-04-2020, 08:31 AM - Forum: Obi Rope - Replies (1)

Hi, 
is there any method to increase the length of rope while rope is pulling by object?

Thanks

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  Apply random movement on scene start.
Posted by: arpan018 - 23-04-2020, 11:59 AM - Forum: Obi Rope - Replies (3)

I have multiple ropes with their respected particle attachment. When scene start i want to show random movement like rope hanging on scene start.

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  Increase stiffness (deformation resistance)?
Posted by: GeorgeAmuzo - 22-04-2020, 05:26 PM - Forum: Obi Softbody - Replies (1)

I need to customise the behaviour of a softbody to make it more rigid and increase the damping, to make it behave less like a jelly and more like a balloon.

However the Deformation Resistance slider under Shape Matching Constraints only goes up to 1, which is not stiff enough, and I can't find anything related to damping.

Lowering the mass of the particles in the blueprint helps a little, but this seems like a bit of a hack, and setting the mass too low causes strange behaviour.

Does anyone have any suggestions? Thanks in advance.

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  Few questions
Posted by: BeerElf - 20-04-2020, 04:59 PM - Forum: Obi Rope - Replies (2)

1)Where can i find actual tutorials?
2) how can i pin the rope ends to gameobjects?
3) how create rope self interaction like this?
[Image: 4e57211ed7a01d18f070d61eae356f01-full.png]
4) i have obi colider on plug, but rope does not colide with plug like with floor. Why?
[Image: 5b6acfe62e31534a580f10ad3ada3c44-full.png]

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  Android: DLL Not found: cannot locate symbol "_Unwind_Resume"
Posted by: vtjez - 20-04-2020, 04:51 PM - Forum: Obi Cloth - Replies (4)

Hi there,

I've just tried using the Android build for the first time, and get this when initialising a component:

Unable to load library '/data/app/{bundleID}-{hash}/lib/arm64/libOni.so', native render plugin support disabled: java.lang.UnsatisfiedLinkError: dlopen failed: cannot locate symbol "_Unwind_Resume" referenced by "/data/app/{bundleID}-{hash}/lib/arm64/libOni.so"...
Unable to find Oni
Event: Error DllNotFoundException: Unable to load DLL 'Oni': The specified module could not be found.



This is on Unity 2019.2.11. There seems to be changes around the NDK to do with this and so was wondering which NDK version the DLL is built against?

What versions of Unity are expected to work?

Thanks in advance,


Jason


(I should probably have mentioned this is with version Obi 5.1)

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  Mobile beer + foam simulation
Posted by: Nyarlukhotep - 20-04-2020, 01:58 PM - Forum: Obi Fluid - Replies (6)

Hello. Our task is to make a simulation of pouring beer into a glass with the generation of foam for mobile devices. After some searches and tests, we decided to purchase your asset, it is truly magnificent. Our idea is quite simple - this is a 2d game with beer pouring into a glass.
Alas, we ran into a performance issue. When using ObiFluidRenderer on mobile devices, we get 1-5 fps. This is not at all what we would like.
I read that Obi is well optimized and therefore confident that it is capable of more.
Also in Obi there is ObiFluidRendererFeature, which is designed for use with LWRP / URP. I tried using this, but unfortunately the result was similar.
Perhaps we are somehow doing it wrong.

Tell me, please, how to use Obi for the purposes we need? Maybe there is a video tutorial on Obi + mobile?

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  Cant Create Rope
Posted by: BeerElf - 20-04-2020, 01:30 PM - Forum: Obi Rope - Replies (2)

While i trying to create a basic rope like in tutorial here:
https://www.youtube.com/watch?v=ajvNojymPzI

Rope does not appear. And we can see some error in console
Tried on versions unity 2019.3.5f1, 2019.3.9f1 same things
[Image: f75e5fbdeaea06b0385fa5588a71bb35-full.png]

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