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Rope pinned to two dynami...
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Unity 6 Console Spam abou...
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the Obi cloth has some co...
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Hard crash in build after...
Forum: Obi Rope
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Particle collision with s...
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Memory leak warning with ...
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Rope cursor with attachme...
Forum: Obi Rope
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Issue Saving/Loading Part...
Forum: Obi Rope
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Rope extension, vibration...
Forum: Obi Rope
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Skirt Cloth issue |
Posted by: howzer - 09-12-2018, 05:38 AM - Forum: Obi Cloth
- Replies (1)
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Hi first time using obi cloth,
I'm trying to get a simple skirt cloth working. I changed the scale factor in import settings from 1 to 0.5 and kept the root scale to 1,1,1 and after setting everything up, I'm still running into this cloth issue. Does it matter that the skirt is not a direct child of the root object? I am using a separate game object as the solver.
Cheers
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Collision code sample not working |
Posted by: aphixe - 08-12-2018, 06:38 AM - Forum: Obi Rope
- Replies (1)
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I copied the script example to do collision test. and unity says it can't convert out from the collider
Assets/Scripts/GrabRope.cs(33,64): error CS1503: Argument `#2' cannot convert `out UnityEngine.Collider' expression to type `out UnityEngine.Component'
Collider collider;
if (ObiCollider.idToCollider.TryGetValue(contact.other,out collider)){
// do something with the collider.
}
i looked at CollisionEventHandler and it uses Component collider; is that what it should be?
all i know is its not working. trying for a long time today to code a grab the rope script
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No LWRP compatible Materials |
Posted by: nigelm - 07-12-2018, 01:48 AM - Forum: Obi Cloth
- Replies (2)
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Hi, I'm running through the flag tutorial using the Lightweight Render Pipeline - we are using it for our VR application.
All Obi materials appear pink, is it possible to get LWRP compatible materials? (This is the backface material).
Or is Obi going to be updated for the LW & HD render pipelines?
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Fluid rendering - transparency / translucency |
Posted by: Mitch@PG - 05-12-2018, 05:55 PM - Forum: Obi Fluid
- Replies (3)
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Hello,
I need to get fluid to be transparent; I've tried various set ups with the rendering but I've not been able to get this to work. Is there a simple way to set this up with the assets provided in the package or will I need to mess with altering / writing shader code?
Thanks!
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distance constraints |
Posted by: TootsManuva - 05-12-2018, 04:46 PM - Forum: Obi Rope
- Replies (2)
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I am new to Unity so thanks in advance for your patience folks. I have a simple physics game set up where the player moves platforms around to get a bouncing ball from one point of the "course" to another. I want to constrain the movement of these platforms by attaching a rope between them and another fixed object. The problem is that the rope will stretch forever, no matter how much I change the distance constraints, so it does not restrict the movement of the platform. I hope someone can point me in the right direction on this.
Thanks.
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Butterfly net |
Posted by: glueball - 04-12-2018, 01:53 PM - Forum: Obi Cloth
- Replies (1)
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I need to create a realistic butterfly net for a VR project. Would it be possible to do so with Obi Cloth? Ie. to attach a piece of cloth to a circular handle, and use a transparent texture with the network pattern. If I buy a license for obi cloth, would I find some documentation to easily create something like that?
Many thanks!
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