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Rope pinned to two dynami...
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Unity 6 Console Spam abou...
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the Obi cloth has some co...
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Hard crash in build after...
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Particle collision with s...
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Memory leak warning with ...
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Rope cursor with attachme...
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Issue Saving/Loading Part...
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Rope extension, vibration...
Forum: Obi Rope
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Performance optimisation and chain length questions? |
Posted by: khos85 - 05-01-2019, 06:55 PM - Forum: Obi Rope
- Replies (3)
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Hi,
I recently started using Obi rope, works well so far. I have a couple questions if that is ok:
Performance optimisation and chain length questions:
I took the sample chain from the chains scene, imported to my own scene. At runtime I notice that with the chain enabled I get around 250 FPS, if I disable the chain components then FPS goes back to 360-420 FPS, there seems to be a huge performance hit. I have tried to play with settings but but I can't seem to improve performance. Can some one help me with which settings I should look at?
Also for the same scene above, how do I lengthen the chain? I can't seem to do that (I could with a new rope).
I would appreciate any pointers for the above.
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contract work cloth OBI |
Posted by: therapy777 - 01-01-2019, 10:53 PM - Forum: Obi Cloth
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I purchase the cloth OBI a couple months ago test the software for months with no luck and hired two artist still no luck on getting my models to work with unity if someone is interested in paid contract work let me know I have two models I would like to test male model with cape and a female model with a dress.
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Long load time |
Posted by: Shroudthorn - 31-12-2018, 08:19 PM - Forum: Obi Rope
- Replies (2)
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I am experience a long load time when obi rope is enabled. Whether it be when I load the scene with it already active or if I enable it after everything else is loaded in the scene. If I have obi rope disable the scene takes 2 seconds to load. However if obi rope is enabled scene takes 30sec-1min to load. Any help will be greatly appreciated.
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Change of rope size |
Posted by: guada_palau - 26-12-2018, 03:39 PM - Forum: Obi Rope
- Replies (1)
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Hello! I'm working on a project in vr and I'm using the rope. I have the problem shown in the photo, when I grab to hook and stretch it, the string is separated from it at a certain point. I am using the ObiRopeCursor component but I do not understand it in its entirety. Is there any way to fix it?
Thank you
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Obi Solver |
Posted by: guada_palau - 24-12-2018, 04:00 PM - Forum: Obi Rope
- Replies (1)
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¡Hola!
Tengo una gran pregunta sobre el solucionador de obi: si estoy trabajando en un proyecto en el que usamos 5 cuerdas, ¿es mejor que cada cuerda tenga su propio solucionador de obi o uno para todos?
Gracias
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Scale Rope in Runtime |
Posted by: ObiWan6565 - 22-12-2018, 03:39 AM - Forum: Obi Rope
- Replies (4)
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Hi, I'm trying to create a chain with a few links so that it is in scale with other objects in my AR scene.
How do I change the scale of the chain in runtime without changing the amount of links or the length of the rope?
Thanks in advance.
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Grabbing / manipulating particles |
Posted by: nrvllrgrs - 21-12-2018, 04:58 PM - Forum: Obi Cloth
- Replies (1)
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How do I move a particle within the constraints of the simulation? Let's assume that I have a particle at point (0, 0, 0) and its constraints only allow it to move on the y-axis to a maximum of (0, 1, 0). So in effect, I can move this particle on a line between these 2 points. But if I use a handle and the handle moves to (0, 2, 0), then the particle's limit is still controlled by its simulation constraints -- in other words, it would stop moving when it reaches (0, 1, 0).
I've trying a applying an external force every fixed frame but get ugly results. Any other thoughts?
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Multi-Scene setup and colliders |
Posted by: KjetilMV - 19-12-2018, 09:26 PM - Forum: Obi Rope
- Replies (2)
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Hi
I noticed today that after re-loading a scene in runtime - the obi wouldn't collide with some colliders anymore. Collision happens on the initial load - but on every reload after they won't collide.
The colliders are in a different scene.
After copy-pasting those colliders over to the same scene where the rope is, the collision works fine.
Am I missing something?
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