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can you remove particles ...
Forum: Obi Softbody
Last Post: aardworm
09-07-2025, 07:09 AM
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ObiRope Mesh Renderer
Forum: Obi Rope
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08-07-2025, 11:27 AM
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How to dynamically change...
Forum: Obi Rope
Last Post: quent_1982
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Pipeline that bends
Forum: Obi Softbody
Last Post: josemendez
04-07-2025, 09:52 AM
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How to implement/sync Obi...
Forum: Obi Rope
Last Post: quent_1982
01-07-2025, 01:48 PM
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Collisions don't work con...
Forum: Obi Rope
Last Post: chenji
27-06-2025, 03:05 AM
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Force Zone apply differen...
Forum: Obi Rope
Last Post: chenji
26-06-2025, 11:41 AM
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Can I blend in and out of...
Forum: Obi Cloth
Last Post: josemendez
24-06-2025, 04:42 PM
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Using a rigidbody/collide...
Forum: Obi Cloth
Last Post: josemendez
24-06-2025, 09:29 AM
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Solver is too performance...
Forum: Obi Rope
Last Post: quent_1982
20-06-2025, 08:09 AM
» Replies: 40
» Views: 4,821

 
  Obi rope renderer
Posted by: SamViolin - 24-03-2019, 05:48 AM - Forum: Obi Rope - Replies (2)

Hello, I encountered a problem with "obi rope". In my scene 38 wires. It gives out very little FPS. I reduced the resolution of "obi rope" and received a gain, but the problem is that there must be more than 100 wires in the scene. Are there any ways to optimize the rendering of ropes? P.S. If I reduce all parameters of "obi solver" to 1 improvement there is no noticeable performance improvement.
Is there any analogue of Rigidbody.IsSleeping in obiRope? Is it possible to find out that the obiRope is sleeping?



[Image: image.png]

Obi solver
[Image: image.png]

Rope
[Image: image.png]


Thank You


Sam Violin.

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  When use softbody. my skinned mesh messed up
Posted by: songsongsong - 23-03-2019, 04:04 PM - Forum: Obi Softbody - Replies (2)

if no softbody used ,then everything is fine.
if attach the softbody,then mesh messed up.


without softbody
[attachment=300]


with softbody
[attachment=301]

the shoulder and chest are messed up

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  Prevent extreme separation of rod from pinned object
Posted by: muromets - 22-03-2019, 10:59 PM - Forum: Obi Rope - Replies (1)

Hello there!

I have a rod object that is representing a coiled cable, currently I need to add an option to simulate "wrapping" (as shown in the image provided, a wrapping should be in the place of the two red rectangles), so i've tried adding a pin constraint to the corresponding particles along the rod and they are pinned to a sphere object, that has present the Obi Collider. 

I am able to create this sphere object and pin the corresponding particles, but when the rod object falls it begins to separate and twist until it breaks apart.

Is it possible to pin several particles to a body so that they have no separation, or at leas minimal movement present ? 

[Image: pi50qyA.png]

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  2019.1b
Posted by: webjeff - 22-03-2019, 07:39 PM - Forum: Obi Softbody - Replies (4)

Hi,

Does anyone know if Obi Softbody works in 2019.1b?  I just loaded it up and it goes wacky on me.  Verts all over, seems broken.  Can anyone confirm if this works or not in 2019.1b?

Thanks!
Jeff

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  Stock particles
Posted by: virtualHCIT - 22-03-2019, 07:38 PM - Forum: Obi Cloth - No Replies

Hello,

I'm having some issues with some particles getting pulled in a character's cape simulation. The particles that suffer this change every run but it's like something is constantly pulling them away in local space. See image attached. What could be causing this? This is using Unity 2018.3.4 and iOS target.

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  Source code license available?
Posted by: trooper - 22-03-2019, 10:20 AM - Forum: General - Replies (1)

I'm looking for a price on a source code license for your products (mainly soft body).

Over the years as we work on games that take multiple years, many assets become unsupported and we may need to make minor tweaks to get them either working again or fix a bug. There's been 2 soft body assets we were keen on that have become unsupported before we completed the project.

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  Crash when run on iOS
Posted by: Protemus - 21-03-2019, 04:57 AM - Forum: Obi Softbody - Replies (2)

I am trying to run my project on iOS.  It keeps crashing after I added an Obi Softbody into my scene.  My project ran fine before the softbody and still runs fine from within Unity.  But when exported to iOS and run it crashes every time after a couple seconds.

I wanted to ensure that nothing I was doing was causing the crash so I created a brand new project, added only the Obi softbody from the asset store.  Set the sample dragon scene as the default and exported the project to iOS.  When run on a phone I get the exact same crash every time.  It runs for a couple seconds (properly as far as I can tell) and then crashes in the same spot every time. (although once I did get it to crash in a different spot)

The crash occurs both on a standalone run on the phone AND if I run through the debugger.

The crash is a "Bad Access" and occurs within the ONI library at the call to ApplyPositionInterpolation here:

extern "C" IL2CPP_METHOD_ATTR void Oni_ApplyPositionInterpolation_m3B1DC6EDDB01EBAED38CBCD4062D222EC2245707 (intptr_t ___solver0, uint32_t ___substeps1, float ___substep_dt2, const RuntimeMethod* method)
{
typedef void (DEFAULT_CALL *PInvokeFunc) (intptr_t, uint32_t, float);

// Native function invocation
reinterpret_cast<PInvokeFunc>(ApplyPositionInterpolation)(___solver0, ___substeps1, ___substep_dt2);

}


The one other place I've seen it crash is in Oni::TaskQueue::NextTask
But I only saw that once.

Specs of the test environment:

iPhone XS Max
iOS 12.1.4
XCode Version 10.1 (10B61)

I have also attached some screenshots of the crash so you can see the call stack.

Is this a known bug?  If so, is there a patch or anything I can do to fix it?

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Pregunta Is there anything like the Backstop property for Skin Constraints, but for Softbody?
Posted by: rjGhost - 20-03-2019, 03:36 PM - Forum: Obi Softbody - Replies (1)

I need to prevent softbody particles from moving "inward", but Softbody particles don't have a Backstop property. Is there something similar I can use to fake this?

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  Fasten pants
Posted by: Richard - 19-03-2019, 03:06 PM - Forum: Obi Cloth - No Replies

I am trying to put pants on human. I would like to fasten pants like rubber of clothing. However, it is hard to pick up particle and move to fasten on script. How can I do that?
I want to use trigger.

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  regarding obi rod implementation
Posted by: icl92 - 19-03-2019, 12:55 PM - Forum: Obi Rope - No Replies

Hi,

Can we create a wire twisting effect using two Obi rods instead of one?

https://youtu.be/kM36Q1m3jSA?t=68

Is there any possibility of using obi rope for creating a two cable twisting effect?

kindly waiting for your reply.

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