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can you remove particles ...
Forum: Obi Softbody
Last Post: aardworm
09-07-2025, 07:09 AM
» Replies: 0
» Views: 102
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ObiRope Mesh Renderer
Forum: Obi Rope
Last Post: quent_1982
08-07-2025, 11:27 AM
» Replies: 4
» Views: 379
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How to dynamically change...
Forum: Obi Rope
Last Post: quent_1982
08-07-2025, 06:34 AM
» Replies: 6
» Views: 520
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Pipeline that bends
Forum: Obi Softbody
Last Post: josemendez
04-07-2025, 09:52 AM
» Replies: 13
» Views: 1,242
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How to implement/sync Obi...
Forum: Obi Rope
Last Post: quent_1982
01-07-2025, 01:48 PM
» Replies: 2
» Views: 344
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Collisions don't work con...
Forum: Obi Rope
Last Post: chenji
27-06-2025, 03:05 AM
» Replies: 3
» Views: 431
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Force Zone apply differen...
Forum: Obi Rope
Last Post: chenji
26-06-2025, 11:41 AM
» Replies: 11
» Views: 1,191
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Can I blend in and out of...
Forum: Obi Cloth
Last Post: josemendez
24-06-2025, 04:42 PM
» Replies: 3
» Views: 413
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Using a rigidbody/collide...
Forum: Obi Cloth
Last Post: josemendez
24-06-2025, 09:29 AM
» Replies: 1
» Views: 242
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Solver is too performance...
Forum: Obi Rope
Last Post: quent_1982
20-06-2025, 08:09 AM
» Replies: 40
» Views: 5,494
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Not working at all |
Posted by: lacasrac - 30-09-2021, 07:24 AM - Forum: Obi Rope
- Replies (1)
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Urp, unity 2019.4.0f1
The ropes falling down to the ground on the samples.
Everything is pink.
It looks like the BurstColliderWorld cannot be loaded
Installed the burst and math packages...
What is the solution?
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New User Need Help |
Posted by: Notreturn - 27-09-2021, 07:50 PM - Forum: Obi Cloth
- Replies (11)
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Hello.
I want to do ironing sytem with using Obi Cloth.
First i need to create wrinkled fabric and then when i put iron on the fabric i want the fabric to be flat.
How can i start with? Or Can i do it with the Obi cloth.
Any help will be appreciated.
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Emitters Changing Collides With Option |
Posted by: ProDea - 27-09-2021, 11:34 AM - Forum: Obi Fluid
- Replies (4)
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Hello Fluid Lovers,
I have two Emitter in the scene and they shouldn't collides with each other. When I change the "Collides With" option accordingly, after starting the game it changes itself automatically to Everything layer. I tried to change both but the result is not changing. And I tried only one Emitter and also after starting the game, it's changing itself to Everything in Collides With option. I added Solver with Right Click->3D Object->Obi->Obi Solver. They are under the same Solver. The scene has one solver in the scene. Also changing "Collision Category" to 1 automatically after starting the game.
Obi Fluid Version: 6.2
Unity Version: 2019.4.26f1
Build Target: iOS
Render Pipeline: Standard Render Pipeline
OS: Windows 10 x64
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jerky movement |
Posted by: Torsson - 25-09-2021, 09:35 AM - Forum: Obi Rope
- Replies (1)
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I have a Obi Rope on a crane model and i cannot figure out why i get these jerky movements.
Have tried the most things i can find in tutorial videos, forum etc.
Has anyone seen this behaviour before or know how i can fix it?.
Rope info:
- - Rope particles mass: 2
- - Hookmaster mass: 4
- - Min length: 0.6
- -Speed: 0.6
Blueprint:
- - Thickness 0.03
- - Resolution: 1
- - Pooled Particles
Hookmaster:- Drag: 4
- Angular drag: 0,05
- Mass: 4
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tearable cloth |
Posted by: Bubu101 - 23-09-2021, 12:40 PM - Forum: Obi Cloth
- Replies (1)
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Hi there,
Is there a way to start to tear a cloth without the physics engine?
In the sample we throw a sphere with a collider, but is there a way to do this with raycasting?
Like, somehow detecting where the cursor is pointing and start to tear in a certain place of the cloth?
Thanks!
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