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How to save rope blueprint? |
Posted by: linkinb - 01-11-2021, 12:06 PM - Forum: Obi Rope
- Replies (1)
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Hi,
I create ropes via script using the RopeBetweenTwoPoints.cs sample script.
Once the rope is generated, I want to be able to edit the blueprint to my liking and save the blueprint of the rope for future use.
The only problem is the blueprint is created using
var blueprint = ScriptableObject.CreateInstance<ObiRopeBlueprint>();
Now I can edit the rope in playmode but since the blueprint is an instance it doesn't get saved.
If I save the rope as a prefab the blueprint still dissapears.
I know I can manually create blueprints and edit them in the editor, but I intend to create 20+ ropes and it would be tedious to manually create each new rope and blueprint.
How can I save a rope as a prefab/save the rope's blueprint after it has been generated and edited in playmode?
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Add a ragdoll attachment to the rope's end |
Posted by: lacasrac - 27-10-2021, 10:46 AM - Forum: Obi Rope
- Replies (11)
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I have a ragdoll but when I attaching to my rope's end, the ragdoll just falling down.
Can I attach it? How?
I need to my character hanging on the last rope's segment. Basically I want to attach one of his body part to the rope's end.
Let's say: neck, or just the "2 foot" or "2 hand".
Can you help me in this?
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