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can you remove particles ...
Forum: Obi Softbody
Last Post: aardworm
09-07-2025, 07:09 AM
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» Views: 35
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ObiRope Mesh Renderer
Forum: Obi Rope
Last Post: quent_1982
08-07-2025, 11:27 AM
» Replies: 4
» Views: 162
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How to dynamically change...
Forum: Obi Rope
Last Post: quent_1982
08-07-2025, 06:34 AM
» Replies: 6
» Views: 315
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Pipeline that bends
Forum: Obi Softbody
Last Post: josemendez
04-07-2025, 09:52 AM
» Replies: 13
» Views: 1,045
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How to implement/sync Obi...
Forum: Obi Rope
Last Post: quent_1982
01-07-2025, 01:48 PM
» Replies: 2
» Views: 252
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Collisions don't work con...
Forum: Obi Rope
Last Post: chenji
27-06-2025, 03:05 AM
» Replies: 3
» Views: 336
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Force Zone apply differen...
Forum: Obi Rope
Last Post: chenji
26-06-2025, 11:41 AM
» Replies: 11
» Views: 969
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Can I blend in and out of...
Forum: Obi Cloth
Last Post: josemendez
24-06-2025, 04:42 PM
» Replies: 3
» Views: 316
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Using a rigidbody/collide...
Forum: Obi Cloth
Last Post: josemendez
24-06-2025, 09:29 AM
» Replies: 1
» Views: 189
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Solver is too performance...
Forum: Obi Rope
Last Post: quent_1982
20-06-2025, 08:09 AM
» Replies: 40
» Views: 4,859
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Simple Way to Attach Game Object? |
Posted by: beegon - 20-11-2021, 09:13 PM - Forum: Obi Softbody
- Replies (4)
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Is there a simple way to manually attach a game object to a softbody? I just want an object to follow a point or particle on the softbody without influencing the softbody at all, as if the game object were just along for the ride.
I tried the attachment component with both static and dynamic options. Neither give me good results since static will not allow the object to be influenced by the softbody and dynamic causes some wonky and unpredictable 2 way interaction. I noticed some threads here where colliding objects can attach to a softbody at runtime, but I want to set this up manually in edit mode so the game object is always on a specific part of the softbody from the get go. I also tried the obi contact grabber, but that doesn't seem to do anything.
I am not a programmer so I have no idea how to script something like this myself. Any help would be much appreciated!
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Flow direction and baking |
Posted by: lvladimirov - 20-11-2021, 06:48 PM - Forum: Obi Fluid
- Replies (1)
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Hi there,
I've been using obi rope for quite a while and I am happy with it, so I bought Fluid as well. I have couple of quick questions.
1) Can a simulation be baked and replayed later for optimal performance (I need to simulate once and then nothing will change in the environment, so ideally I want to be able to replay it as an "animation" as opposed to a brand new simulation), however im not sure if it is even remotely possible to achieve.
2) Can I force the liquid to travel up in a tube (maybe simulate pressure?). Changing gravity is not an option as I need the liquid to end up in a tank and behave normally.
Thanks!
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Clothing implodes on itself |
Posted by: ElDonte - 19-11-2021, 05:47 PM - Forum: Obi Cloth
- Replies (1)
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Hello there, I recently bought Obi Cloth to use in my project for a character creation tool. I have followed the tutorial you guys have posted on your YouTube channel:
https://www.youtube.com/watch?v=usXaFr6N630
My main issues is that after following the tutorial step-by-step, my shirt just implodes on itself. I have tried different skin parameters combinations in the blueprint editor but the problem persists. I do not have any personal scripts running, I made a new project to test out Obi Cloth and only imported the necessary stuff. Any ideas what might be causing this? I'm also not sure what other information I should give out, so help is appreciated there as well. Thank you in advance.
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Paper (bank note) simulation |
Posted by: Romahaaa - 18-11-2021, 10:45 AM - Forum: Obi Cloth
- Replies (23)
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Hi,
First of all would like to say that your assets are awesome.
Before purchasing the Cloth I would like to clarify, would it be possible to create a bank note simulation using that asset? It should band only by 1 axis.
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How to set diffuse of liquid correctly? |
Posted by: Chua Polar - 18-11-2021, 05:39 AM - Forum: Obi Fluid
- Replies (6)
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What is the correct range of liquid diffuse? And is it relative to the diffusion data size?
When I set the diffuse of the 2 chemical liquids in LiquidMixing sample, I got these visual and log errors in the video.
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