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How to dynamically change...
Forum: Obi Rope
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Pipeline that bends
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How to implement/sync Obi...
Forum: Obi Rope
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Collisions don't work con...
Forum: Obi Rope
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Force Zone apply differen...
Forum: Obi Rope
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Can I blend in and out of...
Forum: Obi Cloth
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Using a rigidbody/collide...
Forum: Obi Cloth
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Solver is too performance...
Forum: Obi Rope
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20-06-2025, 08:09 AM
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Obi 7 Model Scaling
Forum: Obi Cloth
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19-06-2025, 02:37 PM
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Obi Softbody instability?
Forum: Obi Softbody
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18-06-2025, 06:35 PM
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  Fluid rendering on small scale
Posted by: felste - 16-11-2021, 01:51 PM - Forum: Obi Fluid - Replies (1)

I need to use Obi fluids on a small scale. I've been scaling the solver to 0.2 uniformly with the emitter being a child. The fluid works fine and the particles are rendered correctly. However I have problems to render the fluid as a fluid. Already tried turning down the thickness cutoff in the fluid renderers settings. Still the fluid is almost transparent. Having the solver scaled to 1.0 the fluid looks fine.
Thanks in advance!

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  Obi fluid tunneling through angled objects
Posted by: felste - 16-11-2021, 11:50 AM - Forum: Obi Fluid - Replies (2)

I'm new to Obi fluid and encoutered and issue when creating containers for fluids. Collision detection works well to the point where I put the Object on an angle.
In my attached example I build a simple box consisting of overlapping box colliders. At an angle the fluid leaks through the point where the box colliders overlap.
What am I missing here or how can this be fixed?

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Estrella When I increase the speed of the emitter, the particles penetrate the object.
Posted by: kbtit - 16-11-2021, 10:14 AM - Forum: Obi Fluid - Replies (2)

Is there an item like "Collision Detection" in Rigidbody to counter this?
I've looked really hard in the documentation and on this forum, but there is nothing like it anywhere.

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  Attaching SoftBody/Solver to moving Rigidbody
Posted by: vincurekf - 16-11-2021, 09:00 AM - Forum: Obi Softbody - Replies (5)

Hello everyone,

I am trying to use Obi Soft Body to make parts of my vehicle deformable.
I have setup all parts in the same way as they are setup in the DeformableBarrels test scene provided with the plugin.

When I hit play, the softbody is not reacting to the ball emitter provided with the plugin.

I have BurstCollisionWorld in the scene (created automatically), Obi Solver attached to the vehicle, and inside the vehicle hierarchy I have Obi Softbody attached to the front bumper.
I have generated the blueprint, it has good connections. Everything should be OK, but when I hit play, collisions don't work.
Please see my setup in attached screenshots.

Is there anything I am doing wrong? The barrels scene is working for me (although at 10fps). 

Thank You for any advice Sonrisa

EDIT: Sorry, the images were too large, link to imgur here:
https://imgur.com/a/X0URmod

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  OBI fluid setup problem with api or other unknown
Posted by: DavideS - 15-11-2021, 10:00 PM - Forum: Obi Fluid - Replies (6)

Goodmorning everyone! I imported obi fluid, read the short documentation, inserted obi emitter into the scene as required, assigned a blueprint to the emitter but nothing works :-(
I also tried running the test / demo scenes but they don't work.
At the beginning of the import it reported a problem with the API telling me that the obi asset was using an old library and would overwrite my project libraries. So I told him not to. Could this be the problem?
i am making a project with hololens and mrtk. Some clue? Corazón



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  Use Obi Rope for things like Liana's?
Posted by: IlseMul - 15-11-2021, 05:49 PM - Forum: Obi Rope - Replies (2)

Hi,

I bought Obi Rope today. I think there are a lot of things I can use it for in my game Sonrisa

One of the things I wondered about it Liana's. I only found an old thread from a year ago, but the OP never answered.

Would it be possible to make liana's with Obi Rope? #curious

Thanks for the help!

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  Finding last point of rope
Posted by: srid96 - 15-11-2021, 07:36 AM - Forum: Obi Rope - Replies (32)

Hi,

I need to find the last point of rope in script, not the particles(because when moving the rope, particles seems to be bit late to reach the rope rendered position.

I know this is basic ques, I have searched everywhere, I couldnt get what i need.

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  Rope twist at attachment point
Posted by: burspa - 15-11-2021, 01:49 AM - Forum: Obi Rope - Replies (2)

Hi

Is it possible to stop a rope from twisting at its attachment point? Using Rope extruded Renderer.

I would like the end control points to be clamped in place with no rotation. 

Perhaps I'm doing something wrong?

Cheers!

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Exclamación Can't add script behavior ObiActor
Posted by: Tancy - 15-11-2021, 12:50 AM - Forum: Obi Rope - Replies (1)

I'm trying to add a component for Obi Particle Attachment, but after I click this component, it shows "Invalid operation: Can't add script behavior ObiActor. The script class can't be abstract."  Huh

Other information if in need: 
Unity Version: 2020.3.14
Obi Rope Version: 6.2



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  radius of individual particles at runtime
Posted by: burspa - 10-11-2021, 10:44 PM - Forum: Obi Rope - Replies (4)

Hi

Loving the rope system!

I want to be able to grab or clamp the rope with objects. I want the clamp to squeeze the rope and make the particle thinner.

Am able to change the thickness of individual particles or scale the renderer on the nearest particle at runtime? 

Thanks!


I've seen in previous posts you've mentioned simply resize the particle radius.

But I'm finding it unclear how to go about that, so do I try update principal radii?

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