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Ladder made by Ropes (Rat...
Forum: Obi Rope
Last Post: josemendez
2 minutes ago
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can you remove particles ...
Forum: Obi Softbody
Last Post: aardworm
09-07-2025, 07:09 AM
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ObiRope Mesh Renderer
Forum: Obi Rope
Last Post: quent_1982
08-07-2025, 11:27 AM
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How to dynamically change...
Forum: Obi Rope
Last Post: quent_1982
08-07-2025, 06:34 AM
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Pipeline that bends
Forum: Obi Softbody
Last Post: josemendez
04-07-2025, 09:52 AM
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How to implement/sync Obi...
Forum: Obi Rope
Last Post: quent_1982
01-07-2025, 01:48 PM
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Collisions don't work con...
Forum: Obi Rope
Last Post: chenji
27-06-2025, 03:05 AM
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Force Zone apply differen...
Forum: Obi Rope
Last Post: chenji
26-06-2025, 11:41 AM
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Can I blend in and out of...
Forum: Obi Cloth
Last Post: josemendez
24-06-2025, 04:42 PM
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Using a rigidbody/collide...
Forum: Obi Cloth
Last Post: josemendez
24-06-2025, 09:29 AM
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Obi Fluid Not Showing in Mac Build |
Posted by: coopal00ps - 25-02-2022, 08:40 PM - Forum: Obi Fluid
- Replies (6)
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Hi there, I'm a new user of Obi Fluid, and it's been amazing so far! Thanks for making such an amazing tool. I'm currently working on a 2D game project in Unity that uses Obi Fluid, and I've run into a weird issue that is specific to Mac builds of my project. When I preview the game in Unity, I can see the obi fluid simulation just fine. However, when I create a Mac build and play the build, the fluids don't show up. Also interesting to note - the fluid DOES show up in a Windows build of the game. It's only the Mac build where I seem to be having the issue.
A few other notes about my project:
- Using Unity 2020.3.26f1
- Using the standard render pipeline
- Have tried both Burst and Oni solver modes, and neither change the end result in the Mac build
- Building and running on a 2015 Macbook Pro using macOS Big Sur v11.6.4
Happy to answer any more questions to help diagnose the issue. Any help would be extremely appreciated! Thanks!
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Grabbing rope and releasing it at a specific point |
Posted by: sy1997 - 25-02-2022, 06:10 PM - Forum: Obi Rope
- Replies (1)
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Hello, I am very new to Obi Rope. There is a pulley object in my 3D scene. My player should grab the end of the rope when it collides with pulley and carry the rope in its hand. And when it collides with target object it should place the rope to a specific point on the target object.
My rope has 2 Obi Particle Attachments. One of them is attached statically to the pulley. When I collide with pulley, I set the 2nd dynamic attachment target to my player's hand transform in script, but I get the error below.
What's wrong with my approach ?
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
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Define Particle Position without inertia |
Posted by: promero - 24-02-2022, 10:35 PM - Forum: Obi Softbody
- Replies (3)
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I try to generate a save and load function for softbody object.
For that, I save on json file all particle positions.
When I load it, I define the position of each particle with velocity to zero.
I know that to keep positions I must define invMasses to zero.
If I do it works, because softbody particles are fixed.
My problem is that I don't want to fix the particles, particles must move depending ObiParticleAttachment.
What I need is to open the softbody on same position that I save before, and particles must be without movement, until I interact with ObiParticleAttachment elements.
In theory if velocity is zero, particles must keep positions but my softbody particles move a lot until loose inertial energy.
Any advice or help is appreciated.
Thanks
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Weird behavior when changing resolution |
Posted by: lufydad - 23-02-2022, 03:39 PM - Forum: Obi Rope
- Replies (2)
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Hi,
I have a rope attached to two cubes and I tried to changed the resolution of the blueprint from 0.05 to 1. I expected that the behavior of the ropes will be just more fluid and accurate, but as shown in this gif, it looks like we just increase the stretching scale and other physical parameters.
Is this the excepted behavior ? In this case, why does the density of particles have this impact on the rope ?
Thank you for your time,
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ReattachingParticle |
Posted by: alex798 - 21-02-2022, 04:08 PM - Forum: Obi Rope
- Replies (19)
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Good day,
Sometimes my particle, which attached to object shifts from said objects and tries to stay on this shifted position from object due to attachment.
I tried to return it on previous position using ObiRope.TeleportParticle if it shifts, but attachment seems to save this shift somewhere and returns particle back...
How to reset Attachment after teleport?
Now made Attachments Bind Function public and rebind attachment- seems to work, but now I need to set said particle right Orientation- how to do it? And is my Bind workaround legid or not?
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