General
Important Threads
- PS4 and XBox Platform Support (7 Replies)
- Frequently Asked Questions (0 Replies)
- How to use your purchase / order ID to receive full support (0 Replies)
Threads
- Stitcher breaks simulation (5 Replies)
- ECS Physics/Graphics Support (21 Replies)
- Editor Customizable Category Names (3 Replies)
- Triggers and raycasting SDF (0 Replies)
- ObiFluidRendererFeature compile error (2 Replies)
- Any upcoming Softbody sales planned? (0 Replies)
- Collider World Bug (3 Replies)
- Inquiry About Future Updates And About Tuanjie Asset Store (0 Replies)
- Non destructive blueprint regeneration (5 Replies)
- Burst job schedule overhead (4 Replies)
- Managing dynamic constraints (4 Replies)
- Runtime generated SDF (6 Replies)
- Distance field default offset (1 Reply)
- Mixing 2D and 3D Physics results in Obi MissingReferenceException: (1 Reply)
- SDF interpolation (7 Replies)
- How to get collision impulse properly (3 Replies)
- Solver outside of hierarchy (4 Replies)
- Memory Leaks? (3 Replies)
- Aerodynamics for non cloth (10 Replies)
- Attachments Not Working - Disable/Renable? (2 Replies)
- [Fixed] ProceduralInstanced.shadergraph build error on Unity 6 (0 Replies)
- Clear singletons (1 Reply)
- FluXY Dye (1 Reply)
- Actors do not render when manually rendering camera (2 Replies)
- Multi selected ObiCollider is changed only one (4 Replies)
- (7.0) Compute backend seems to freeze the whole Unity editor occassionally (12 Replies)
- Efficiently determine actor under ray (2 Replies)
- Chain Scene not physics not working properly (1 Reply)
- (Obi7) Ubuntu support (1 Reply)
- Unable to load DLL 'Oni'. (3 Replies)