Obi Official Forum

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General

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Threads

  1. (7.0) New particle shader has a lot of variants and they slow down the build (0 Replies)
  2. (7.0) Compute backend seems to freeze the whole Unity editor occassionally (7 Replies)
  3. Obi renderers (particles, fluid, all of them) randomly stop working upon Pause button (1 Reply)
  4. Performance with Burst on is very bad (14 Replies)
  5. Particles are rendered in play mode, but not in editor mode (3 Replies)
  6. OBI Performance degradation over time (3 Replies)
  7. One particle per enemy for MANY enemies (4 Replies)
  8. Poor performance due to semaphore wait for signal (4 Replies)
  9. FLUXY - 2.5D FLUID SIMULATOR forum? (2 Replies)
  10. Obi Smulation frame rate issues (1 Reply)
  11. How to Retrieve Contact Forces in Obisoftbody for Rigid-Softbody Collisions? (2 Replies)
  12. Burst errors (8 Replies)
  13. Setting linear velocity of a kinematic body is not supported (5 Replies)
  14. Beta invite (0 Replies)
  15. Whip like Tentacles but rubbery. (2 Replies)
  16. How to Save / Load Obi Actors in 5.0 (20 Replies)
  17. Integrating Obi's Collision Detection with Custom Particle Simulator (1 Reply)
  18. Surgery simulator (1 Reply)
  19. Extracting acting forces on particle (4 Replies)
  20. App crash in iOS16,17 runtime if built with xcode 15 (1 Reply)
  21. Unity 2022.3.1f1 crash with Obi (3 Replies)
  22. Obi rope removes itself (8 Replies)
  23. Interact with the object from two ends (1 Reply)
  24. Entities Package Compatability (3 Replies)
  25. Obi Questions (1 Reply)
  26. Obi warnings on build (1 Reply)
  27. Obi Solver reuse (1 Reply)
  28. Locking Y positions instead of Z in 2D mode (1 Reply)
  29. Visual "Exception User-Unhandled" on Unity 2022.1.17f1 (4 Replies)
  30. Filo and Articulation body (1 Reply)
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