General
Threads
- could not add Obi rope with fluid rope (2 Replies)
- Rope vs Cloth (2 Replies)
- Perhaps Useful (3 Replies)
- Moving structure (1 Reply)
- How to convert Actor's Particle Index to Solver's Index and vice-versa (0 Replies)
- Physiology model (2 Replies)
- (Linux Editor) - undefined symbols in libOni.so? (29 Replies)
- ECS / Jobs / using the Burst Compiler planned ? (16 Replies)
- iOS 14, Xcode 12 and Obi (1 Reply)
- Do cloth, fluid, rope and softbody react to each other or only rigid bodies? (2 Replies)
- Confused about practical use of substepping Unity Physics (4 Replies)
- Collision and Ara Trails (2 Replies)
- Functionality review for a specific project (3 Replies)
- Scripting Lifetime Events (0 Replies)
- Moving Pin Constraints? (1 Reply)
- DllNotFoundException: Unable to load DLL 'libOni' (5 Replies)
- Compiling with Xcode does not end (2 Replies)
- Unity 2019.3.12 (6 Replies)
- Unity 2018.4 LTS (3 Replies)
- Proxy Cloth is Jittery On Fixed Update (2 Replies)
- Obi does not render (rope and fluid) (3 Replies)
- Filo - Calculating weight on cable point (8 Replies)
- Official Linux support continued ? (2 Replies)
- Личные сообщения (0 Replies)
- Obi 5 API Doc? (2 Replies)
- Cone Shaped Force (1 Reply)
- Download old versions? (2 Replies)
- doc fix: duplicated turbulence seed paragraph (1 Reply)
- Happy Holidays VirtualMethod (1 Reply)
- Use with other render pipelines like Light Weight, High Def, or Universal RP (1 Reply)