General
Important Threads
- PS4 and XBox Platform Support (7 Replies)
- Frequently Asked Questions (0 Replies)
- How to use your purchase / order ID to receive full support (0 Replies)
Threads
- Debug Collisions position and normal (2 Replies)
- (7.0) New particle shader has a lot of variants and they slow down the build (0 Replies)
- (7.0) Compute backend seems to freeze the whole Unity editor occassionally (7 Replies)
- Obi renderers (particles, fluid, all of them) randomly stop working upon Pause button (1 Reply)
- Performance with Burst on is very bad (14 Replies)
- Particles are rendered in play mode, but not in editor mode (3 Replies)
- OBI Performance degradation over time (3 Replies)
- One particle per enemy for MANY enemies (4 Replies)
- Poor performance due to semaphore wait for signal (4 Replies)
- FLUXY - 2.5D FLUID SIMULATOR forum? (2 Replies)
- Obi Smulation frame rate issues (1 Reply)
- How to Retrieve Contact Forces in Obisoftbody for Rigid-Softbody Collisions? (2 Replies)
- Burst errors (8 Replies)
- Setting linear velocity of a kinematic body is not supported (5 Replies)
- Beta invite (0 Replies)
- Whip like Tentacles but rubbery. (2 Replies)
- How to Save / Load Obi Actors in 5.0 (20 Replies)
- Integrating Obi's Collision Detection with Custom Particle Simulator (1 Reply)
- Surgery simulator (1 Reply)
- Extracting acting forces on particle (4 Replies)
- App crash in iOS16,17 runtime if built with xcode 15 (1 Reply)
- Unity 2022.3.1f1 crash with Obi (3 Replies)
- Obi rope removes itself (8 Replies)
- Interact with the object from two ends (1 Reply)
- Entities Package Compatability (3 Replies)
- Obi Questions (1 Reply)
- Obi warnings on build (1 Reply)
- Obi Solver reuse (1 Reply)
- Locking Y positions instead of Z in 2D mode (1 Reply)
- Visual "Exception User-Unhandled" on Unity 2022.1.17f1 (4 Replies)