General
Threads
- ParticleShader won't compile in 2021.2 (2 Replies)
- Invalid memory access using libOni backend (5 Replies)
- Custom Gravity (1 Reply)
- ObiUpdater needlessly allocates every frame (4 Replies)
- Per-Frame GC Allocation in Burst Solver (1 Reply)
- Where can I find sample scenes? (1 Reply)
- Spatial Query on multiple Actors (2 Replies)
- Should I use Cloth or Rope package? (2 Replies)
- Need some explanation of 6.3 Particle's properties (4 Replies)
- ObiCloth 6.3: compile error with Unity Collections 1.1.0 (1 Reply)
- How to simulate Planet gravity (9 Replies)
- How to tune/set constraints of a particle group from an obiActor during runtime (4 Replies)
- hiding gizmos (1 Reply)
- "ObjectDisposedException" in cloth objects on scene startup in Unity 2020.3.16f1 (12 Replies)
- rope vs cloth (3 Replies)
- Licensing Question as a Student (2 Replies)
- 'IConstraint' has the same name as built-in Unity component. (1 Reply)
- What is Constraint Orientation for? (2 Replies)
- Obi Rope Photon Unity Networking2 (11 Replies)
- OBI Assets do not work with Octane Render (15 Replies)
- Retrieving contacts count only from a specific collision (2 Replies)
- Quick questions (1 Reply)
- Best Solver setup?? (1 Reply)
- Build failure - Obi shader errors (5 Replies)
- Can I have Obi Cloth 4.0 nowadays? (6 Replies)
- WebGL support with new backend ? (2 Replies)
- What Asset to Buy (if any) for Fishing Net style effect? (1 Reply)
- Burst Issues (3 Replies)
- BurstColliderWorld errors (1 Reply)
- Are all Obi add-ons working with eachother? (3 Replies)