Obi
6.4
Unified particle physics for Unity
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Public Member Functions | |
void | UpdateRenderer (ObiActor actor) |
Public Attributes | |
Mesh | extrudedMesh |
float | uvAnchor = 0 |
Vector2 | uvScale = Vector2.one |
bool | normalizeV = true |
ObiRopeSection | section = null |
float | thicknessScale = 0.8f |
ObiRopeSection Obi.ObiRopeExtrudedRenderer.section = null |
Section asset to be extruded along the rope.
float Obi.ObiRopeExtrudedRenderer.thicknessScale = 0.8f |
Scales section thickness.
float Obi.ObiRopeExtrudedRenderer.uvAnchor = 0 |
Normalized position of texture coordinate origin along rope.
Vector2 Obi.ObiRopeExtrudedRenderer.uvScale = Vector2.one |
Scaling of uvs along rope.