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BlendMode | blendSource = BlendMode.SrcAlpha |
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BlendMode | blendDestination = BlendMode.OneMinusSrcAlpha |
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BlendMode | particleBlendSource = BlendMode.DstColor |
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BlendMode | particleBlendDestination = BlendMode.Zero |
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bool | particleZWrite = false |
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float | thicknessCutoff = 1.2f |
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int | thicknessDownsample = 2 |
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bool | generateSurface = true |
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float | blurRadius = 0.02f |
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int | surfaceDownsample = 1 |
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bool | lighting = true |
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float | smoothness = 0.8f |
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float | metalness = 0 |
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float | ambientMultiplier = 1 |
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bool | generateReflection = true |
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float | reflection = 0.2f |
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bool | generateRefraction = true |
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float | transparency = 1 |
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float | absorption = 5 |
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float | refraction = 0.01f |
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int | refractionDownsample = 1 |
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bool | generateFoam = true |
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int | foamDownsample = 1 |
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The documentation for this class was generated from the following file:
- Assets/Obi/Scripts/Fluid/Rendering/FluidRenderingUtils.cs