| _bounds (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | protected |
| ActivateParticle(int index) | Obi.ObiActorBlueprint | |
| activeParticleCount (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
| aerodynamicConstraintsData (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
| angularVelocities | Obi.ObiActorBlueprint | |
| AppendNewParticleGroup(string name, bool saveImmediately=true) (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
| bendConstraintsData (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
| bendTwistConstraintsData (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
| BlueprintCallback(ObiActorBlueprint blueprint) (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
| boneBindPoses (defined in Obi.ObiSoftbodySurfaceBlueprint) | Obi.ObiSoftbodySurfaceBlueprint | |
| bonePairs (defined in Obi.ObiSoftbodySurfaceBlueprint) | Obi.ObiSoftbodySurfaceBlueprint | |
| boneRotation (defined in Obi.ObiSoftbodySurfaceBlueprint) | Obi.ObiSoftbodySurfaceBlueprint | |
| bounds (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
| chainConstraintsData (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
| checksum | Obi.ObiActorBlueprint | |
| Clear() (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
| ClearParticleGroups(bool registerUndo=true, bool saveImmediately=true) (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
| ClearTethers() (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | virtual |
| colors | Obi.ObiActorBlueprint | |
| CommitBlueprintChanges() (defined in Obi.ObiSoftbodySurfaceBlueprint) | Obi.ObiSoftbodySurfaceBlueprint | virtual |
| ConnectToNeighborParticles(MeshVoxelizer voxelizer, int particle, List< Vector3 > particles, ParticleType allowedNeighborType, int x, int y, int z, Vector3Int[] neighborhood, float clusterSize, List< int > cluster) (defined in Obi.ObiSoftbodySurfaceBlueprint) | Obi.ObiSoftbodySurfaceBlueprint | protected |
| CreateClustersFromSkeleton(List< Vector3 > particles) (defined in Obi.ObiSoftbodySurfaceBlueprint) | Obi.ObiSoftbodySurfaceBlueprint | protected |
| CreateClustersFromVoxels(MeshVoxelizer voxelizer, List< Vector3 > particles, VoxelConnectivity connectivity, ParticleType allowedParticleType, ParticleType allowedNeighborType) (defined in Obi.ObiSoftbodySurfaceBlueprint) | Obi.ObiSoftbodySurfaceBlueprint | protected |
| CreateDefaultSkinmap(float radius, float falloff=1, uint maxInfluences=4) (defined in Obi.ObiSoftbodySurfaceBlueprint) | Obi.ObiSoftbodySurfaceBlueprint | protected |
| CreateShapeMatchingConstraints(List< Vector3 > particles) (defined in Obi.ObiSoftbodySurfaceBlueprint) | Obi.ObiSoftbodySurfaceBlueprint | protectedvirtual |
| CreateSimplices(List< Vector3 > particles, int[] meshTriangles) (defined in Obi.ObiSoftbodySurfaceBlueprint) | Obi.ObiSoftbodySurfaceBlueprint | protectedvirtual |
| DeactivateParticle(int index) | Obi.ObiActorBlueprint | |
| DEFAULT_PARTICLE_MASS (defined in Obi.ObiSoftbodySurfaceBlueprint) | Obi.ObiSoftbodySurfaceBlueprint | |
| defaultSkinmap (defined in Obi.ObiSoftbodyBlueprintBase) | Obi.ObiSoftbodyBlueprintBase | |
| distanceConstraintsData | Obi.ObiActorBlueprint | |
| edges (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
| edited (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
| empty (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
| filters | Obi.ObiActorBlueprint | |
| Generate() (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
| GenerateChecksum() (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | protected |
| generatedMesh (defined in Obi.ObiSoftbodySurfaceBlueprint) | Obi.ObiSoftbodySurfaceBlueprint | |
| GenerateImmediate() (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
| GenerateTethers(bool[] selected) (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | virtual |
| GetConstraints() (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
| GetConstraintsByType(Oni.ConstraintType type) (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
| GetParticleAnisotropy(int index, ref Vector4 b1, ref Vector4 b2, ref Vector4 b3) (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
| GetParticleColor(int index) (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
| GetParticleMaxRadius(int index) (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
| GetParticleOrientation(int index) (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
| GetParticlePosition(int index) (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
| GetParticleRestOrientation(int index) (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
| GetParticleRestPosition(int index) (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
| GetParticleRuntimeIndex(int blueprintIndex) (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
| groups | Obi.ObiActorBlueprint | |
| Initialize() (defined in Obi.ObiSoftbodySurfaceBlueprint) | Obi.ObiSoftbodySurfaceBlueprint | protectedvirtual |
| inputMesh | Obi.ObiMeshBasedActorBlueprint | |
| InsertNewParticleGroup(string name, int index, bool saveImmediately=true) (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
| invMasses | Obi.ObiActorBlueprint | |
| invRotationalMasses (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
| IsParticleActive(int index) (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
| m_ActiveParticleCount (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | protected |
| m_Checksum (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | protected |
| m_Edited | Obi.ObiActorBlueprint | protected |
| m_Empty (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | protected |
| m_InitialActiveParticleCount (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | protected |
| m_Skinmap (defined in Obi.ObiSoftbodyBlueprintBase) | Obi.ObiSoftbodyBlueprintBase | protected |
| maxAnisotropy | Obi.ObiSoftbodySurfaceBlueprint | |
| OnBlueprintGenerate (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
| orientations | Obi.ObiActorBlueprint | |
| particleCount | Obi.ObiActorBlueprint | |
| particleType (defined in Obi.ObiSoftbodySurfaceBlueprint) | Obi.ObiSoftbodySurfaceBlueprint | |
| ParticleType enum name (defined in Obi.ObiSoftbodySurfaceBlueprint) | Obi.ObiSoftbodySurfaceBlueprint | |
| points | Obi.ObiActorBlueprint | |
| positions | Obi.ObiActorBlueprint | |
| principalRadii | Obi.ObiActorBlueprint | |
| RecalculateBounds() (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
| RemoveParticleGroupAt(int index, bool saveImmediately=true) (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
| RemoveSelectedParticles(ref bool[] selected, bool optimize=true) (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | virtual |
| RestoreRemovedParticles() (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
| restOrientations | Obi.ObiActorBlueprint | |
| restPositions | Obi.ObiActorBlueprint | |
| rootBone | Obi.ObiSoftbodySurfaceBlueprint | |
| rotation (defined in Obi.ObiMeshBasedActorBlueprint) | Obi.ObiMeshBasedActorBlueprint | |
| SamplingMode enum name (defined in Obi.ObiSoftbodySurfaceBlueprint) | Obi.ObiSoftbodySurfaceBlueprint | |
| scale (defined in Obi.ObiMeshBasedActorBlueprint) | Obi.ObiMeshBasedActorBlueprint | |
| SetParticleGroupName(int index, string name, bool saveImmediately=true) (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
| shapeMatchingConstraintsData (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
| shapeResolution (defined in Obi.ObiSoftbodySurfaceBlueprint) | Obi.ObiSoftbodySurfaceBlueprint | |
| shapeVoxelizer (defined in Obi.ObiSoftbodySurfaceBlueprint) | Obi.ObiSoftbodySurfaceBlueprint | |
| simplexTypes (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
| skeleton (defined in Obi.ObiSoftbodySurfaceBlueprint) | Obi.ObiSoftbodySurfaceBlueprint | |
| skinConstraintsData (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
| smoothing (defined in Obi.ObiSoftbodySurfaceBlueprint) | Obi.ObiSoftbodySurfaceBlueprint | |
| stretchShearConstraintsData (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
| SurfaceMeshShapeMatchingConstraints(List< Vector3 > particles, int[] meshTriangles) (defined in Obi.ObiSoftbodySurfaceBlueprint) | Obi.ObiSoftbodySurfaceBlueprint | protected |
| surfaceResolution (defined in Obi.ObiSoftbodySurfaceBlueprint) | Obi.ObiSoftbodySurfaceBlueprint | |
| SurfaceSamplingMode enum name (defined in Obi.ObiSoftbodySurfaceBlueprint) | Obi.ObiSoftbodySurfaceBlueprint | |
| surfaceSamplingMode (defined in Obi.ObiSoftbodySurfaceBlueprint) | Obi.ObiSoftbodySurfaceBlueprint | |
| surfaceVoxelizer (defined in Obi.ObiSoftbodySurfaceBlueprint) | Obi.ObiSoftbodySurfaceBlueprint | |
| SwapWithFirstInactiveParticle(int index) (defined in Obi.ObiSoftbodySurfaceBlueprint) | Obi.ObiSoftbodySurfaceBlueprint | protectedvirtual |
| tetherConstraintsData (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
| triangles (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
| usesOrientedParticles | Obi.ObiActorBlueprint | |
| usesTethers (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
| velocities | Obi.ObiActorBlueprint | |
| vertexToParticle (defined in Obi.ObiSoftbodySurfaceBlueprint) | Obi.ObiSoftbodySurfaceBlueprint | |
| volumeConstraintsData (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
| volumeResolution (defined in Obi.ObiSoftbodySurfaceBlueprint) | Obi.ObiSoftbodySurfaceBlueprint | |
| volumeSamplingMode (defined in Obi.ObiSoftbodySurfaceBlueprint) | Obi.ObiSoftbodySurfaceBlueprint | |
| VolumeSamplingMode enum name (defined in Obi.ObiSoftbodySurfaceBlueprint) | Obi.ObiSoftbodySurfaceBlueprint | |
| volumeVoxelizer (defined in Obi.ObiSoftbodySurfaceBlueprint) | Obi.ObiSoftbodySurfaceBlueprint | |
| VoxelConnectivity enum name (defined in Obi.ObiSoftbodySurfaceBlueprint) | Obi.ObiSoftbodySurfaceBlueprint | |