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void | Awake () |
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void | OnEnable () |
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void | OnDisable () |
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void | OnValidate () |
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virtual void | GetVertices (List< Vector3 > vertices) |
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virtual void | GetNormals (List< Vector3 > normals) |
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virtual void | GetTangents (List< Vector4 > tangents) |
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virtual void | GetColors (List< Color > colors) |
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virtual void | GetUVs (int channel, List< Vector2 > uvs) |
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virtual void | GetTriangles (List< int > triangles) |
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void | EnableRenderer () |
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void | DisableRenderer () |
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void | SetRendererDirty (Oni.RenderingSystemType type) |
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bool | ValidateRenderer () |
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void | CleanupRenderer () |
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RenderBatchParams | renderParameters = new RenderBatchParams(true) |
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ObiPathFrame.Axis | axis |
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float | volumeScaling = 0 |
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bool | stretchWithRope = true |
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bool | spanEntireLength = true |
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uint | instances = 1 |
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float | instanceSpacing = 0 |
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float | offset = 0 |
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Vector3 | scale = Vector3.one |
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Renderer | sourceRenderer [get, set] |
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ObiActor | actor [get, set] |
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uint | meshInstances [get] |
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Mesh | sourceMesh [get, set] |
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Material[] | materials [get, set] |
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virtual int | vertexCount [get] |
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virtual int | triangleCount [get] |
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ObiActor | actor [get] |
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Mesh | sourceMesh [get] |
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uint | meshInstances [get] |
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int | vertexCount [get] |
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int | triangleCount [get] |
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The documentation for this class was generated from the following file:
- Assets/Obi/Scripts/RopeAndRod/Rendering/ObiRopeMeshRenderer.cs