|
|
void | Awake () |
| |
|
void | OnEnable () |
| |
|
void | OnDisable () |
| |
|
void | OnValidate () |
| |
|
virtual void | GetVertices (List< Vector3 > vertices) |
| |
|
virtual void | GetNormals (List< Vector3 > normals) |
| |
|
virtual void | GetTangents (List< Vector4 > tangents) |
| |
|
virtual void | GetColors (List< Color > colors) |
| |
|
virtual void | GetUVs (int channel, List< Vector2 > uvs) |
| |
|
virtual void | GetTriangles (List< int > triangles) |
| |
|
void | EnableRenderer () |
| |
|
void | DisableRenderer () |
| |
|
void | SetRendererDirty (Oni.RenderingSystemType type) |
| |
|
bool | ValidateRenderer () |
| |
|
void | CleanupRenderer () |
| |
|
|
RenderBatchParams | renderParameters = new RenderBatchParams(true) |
| |
|
ObiPathFrame.Axis | axis |
| |
|
float | volumeScaling = 0 |
| |
|
bool | stretchWithRope = true |
| |
|
bool | spanEntireLength = true |
| |
|
uint | instances = 1 |
| |
|
float | instanceSpacing = 0 |
| |
|
float | offset = 0 |
| |
|
Vector3 | scale = Vector3.one |
| |
|
|
Renderer | sourceRenderer [get, set] |
| |
|
ObiActor | actor [get, set] |
| |
|
uint | meshInstances [get] |
| |
|
Mesh | sourceMesh [get, set] |
| |
|
Material[] | materials [get, set] |
| |
|
virtual int | vertexCount [get] |
| |
|
virtual int | triangleCount [get] |
| |
|
ObiActor | actor [get] |
| |
|
Mesh | sourceMesh [get] |
| |
|
uint | meshInstances [get] |
| |
|
int | vertexCount [get] |
| |
|
int | triangleCount [get] |
| |
The documentation for this class was generated from the following file:
- Assets/Obi/Scripts/RopeAndRod/Rendering/ObiRopeMeshRenderer.cs