Obi  7.0.5
Unified particle physics for Unity
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Obi.ObiRopeChainRenderer Class Reference
Inheritance diagram for Obi.ObiRopeChainRenderer:
Obi.ObiActorRenderer< T > Obi.IActorRenderer Obi.ObiRenderer< T >

Classes

struct  LinkModifier
 

Public Member Functions

void OnEnable ()
 
void OnDisable ()
 
void OnValidate ()
 
- Public Member Functions inherited from Obi.ObiActorRenderer< T >
void EnableRenderer ()
 
void DisableRenderer ()
 
void SetRendererDirty (Oni.RenderingSystemType type)
 
- Public Member Functions inherited from Obi.ObiRenderer< T >
bool ValidateRenderer ()
 
void CleanupRenderer ()
 

Public Attributes

Mesh linkMesh
 
Material linkMaterial
 
Vector3 linkScale = Vector3.one
 
float twistAnchor = 0
 
float linkTwist = 0
 
List< LinkModifierlinkModifiers = new List<LinkModifier>()
 
RenderBatchParams renderParameters = new RenderBatchParams(true)
 

Properties

ObiActor actor [get, set]
 
- Properties inherited from Obi.IActorRenderer
ObiActor actor [get]
 

Additional Inherited Members

- Protected Member Functions inherited from Obi.ObiActorRenderer< T >
void ObiActorRenderer_OnBlueprintUnloaded (ObiActor act, ObiActorBlueprint blueprint)
 
- Protected Member Functions inherited from Obi.ObiRenderer< T >
bool UnregisterRenderer (ObiSolver solver)
 
bool RegisterRenderer (ObiSolver solver)
 

Member Data Documentation

Vector3 Obi.ObiRopeChainRenderer.linkScale = Vector3.one

Scale of chain links.

float Obi.ObiRopeChainRenderer.linkTwist = 0

Amount of twist applied to each section, in degrees.

float Obi.ObiRopeChainRenderer.twistAnchor = 0

Normalized position of twisting origin along rope.


The documentation for this class was generated from the following file: