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void | Awake () |
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void | OnEnable () |
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void | OnDisable () |
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void | OnValidate () |
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void | EnableRenderer () |
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void | DisableRenderer () |
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void | SetRendererDirty (Oni.RenderingSystemType type) |
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bool | ValidateRenderer () |
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void | CleanupRenderer () |
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Color | particleColor [get, set] |
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float | radiusScale = Color.white [get, set] |
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ObiActor | actor = 1 [get, set] |
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Properties inherited from Obi.IParticleRenderer |
ObiActor | actor [get] |
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Color | particleColor [get] |
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float | radiusScale [get] |
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ObiActor | actor [get] |
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The documentation for this class was generated from the following file:
- Assets/Obi/Scripts/Common/Rendering/ObiParticleRenderer.cs