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Obi
7.0.5
Unified particle physics for Unity
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Public Member Functions | |
| ObiMeshRopeRenderSystem (ObiSolver solver) | |
| void | Dispose () |
| void | Setup () |
| void | Step () |
| virtual void | Render () |
| void | BakeMesh (ObiRopeMeshRenderer renderer, ref Mesh mesh, bool transformToActorLocalSpace=false) |
Public Member Functions inherited from Obi.RenderSystem< T > | |
| Type IRenderSystem. | GetRendererType () |
| virtual bool | AddRenderer (T renderer) |
| virtual bool | RemoveRenderer (T renderer) |
Protected Member Functions | |
| virtual void | PopulateBatches () |
| virtual void | CloseBatches () |
Protected Attributes | |
| List< ObiRopeMeshRenderer > | sortedRenderers = new List<ObiRopeMeshRenderer>() |
| VertexAttributeDescriptor[] | layout |
| ObiSolver | m_Solver |
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List< DynamicRenderBatch < ObiRopeMeshRenderer > > | batchList = new List<DynamicRenderBatch<ObiRopeMeshRenderer>>() |
| MeshDataBatch | meshData |
| ObiNativeList< int > | meshIndices |
| ObiNativeList< int > | pathSmootherIndices |
| ObiNativeList< BurstMeshData > | rendererData |
| ObiNativeList< int > | sortedIndices |
| ObiNativeList< int > | sortedOffsets |
| ObiNativeList< int > | vertexOffsets |
| ObiNativeList< int > | vertexCounts |
| ObiPathSmootherRenderSystem | pathSmootherSystem |
Static Protected Attributes | |
| static ProfilerMarker | m_SetupRenderMarker = new ProfilerMarker("SetupMeshRopeRendering") |
| static ProfilerMarker | m_RenderMarker = new ProfilerMarker("MeshRopeRendering") |
Properties | |
| Oni.RenderingSystemType | typeEnum [get] |
| RendererSet< ObiRopeMeshRenderer > | renderers [get] |
Properties inherited from Obi.RenderSystem< T > | |
| RendererSet< T > | renderers [get] |
| bool IRenderSystem. | isEmpty [get] |
Properties inherited from Obi.IRenderSystem | |
| uint | tier [get] |
| Oni.RenderingSystemType | typeEnum [get] |
| bool | isEmpty [get] |
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for each renderer, index of its path smoother in the path smoother system.
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axis-sorted vertex indices.
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for each renderer, offset in the sortedIndices array.
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temp list used to store renderers sorted by batch.
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for each renderer, vertex count.
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for each renderer, vertex offset in its batch mesh data.