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Obi
7.0.5
Unified particle physics for Unity
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Public Member Functions | |
| void | Awake () |
| void | OnEnable () |
| void | OnDisable () |
| void | OnValidate () |
Public Member Functions inherited from Obi.ObiActorRenderer< T > | |
| void | EnableRenderer () |
| void | DisableRenderer () |
| void | SetRendererDirty (Oni.RenderingSystemType type) |
Public Member Functions inherited from Obi.ObiRenderer< T > | |
| bool | ValidateRenderer () |
| void | CleanupRenderer () |
Properties | |
| ObiActor | actor [get, set] |
Properties inherited from Obi.IActorRenderer | |
| ObiActor | actor [get] |
Additional Inherited Members | |
Protected Member Functions inherited from Obi.ObiActorRenderer< T > | |
| void | ObiActorRenderer_OnBlueprintUnloaded (ObiActor act, ObiActorBlueprint blueprint) |
Protected Member Functions inherited from Obi.ObiRenderer< T > | |
| bool | UnregisterRenderer (ObiSolver solver) |
| bool | RegisterRenderer (ObiSolver solver) |
Foam generators create diffuse particles in areas where certain conditions meet (high velocity constrasts, high vorticity, low density, high normal values, etc.). These particles are then advected trough the fluid velocity field.