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Obi
7.0.5
Unified particle physics for Unity
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Public Member Functions | |
void | Awake () |
void | OnEnable () |
void | OnDisable () |
void | OnValidate () |
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void | EnableRenderer () |
void | DisableRenderer () |
void | SetRendererDirty (Oni.RenderingSystemType type) |
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bool | ValidateRenderer () |
void | CleanupRenderer () |
Properties | |
ObiActor | actor [get, set] |
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ObiActor | actor [get] |
Additional Inherited Members | |
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void | ObiActorRenderer_OnBlueprintUnloaded (ObiActor act, ObiActorBlueprint blueprint) |
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bool | UnregisterRenderer (ObiSolver solver) |
bool | RegisterRenderer (ObiSolver solver) |
Foam generators create diffuse particles in areas where certain conditions meet (high velocity constrasts, high vorticity, low density, high normal values, etc.). These particles are then advected trough the fluid velocity field.