Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Help  obi rope can collide with obi softbody or cloth?
#1
Is possiable that obi rope can collide with obi softbody or obi cloth?
Reply
#2
(23-10-2023, 10:50 AM)superbad714 Wrote: Is possiable that obi rope can collide with obi softbody or obi cloth?

Hi,

Yes, all Obi actors can collide with each other. Do you need any help regarding this?

kind regards,
Reply
#3
(23-10-2023, 12:03 PM)josemendez Wrote: Hi,

Yes, all Obi actors can collide with each other. Do you need any help regarding this?

kind regards,
 Hi, I tried to put the obi rope on a soft body, but they can't collide with each other,  both two objects are copied from the obi sample scene, did I miss some settings?
Reply
#4
(24-10-2023, 02:47 AM)superbad714 Wrote:  Hi, I tried to put the obi rope on a soft body, but they can't collide with each other,  both two objects are copied from the obi sample scene, did I miss some settings?

Hi,

- Make sure both actors are inside the same solver. Actors in different solvers will completely ignore each other, since they're part of different simulations. See: http://obi.virtualmethodstudio.com/manua...olver.html

- Make sure particle collision/friction constraints are globally enabled in the solver, you'll find them inside the "Constraints" foldout.

- Make sure collision filters in both actors allow them to collide with each other. See: http://obi.virtualmethodstudio.com/manua...sions.html

kind regards,
Reply
#5
(24-10-2023, 06:47 AM)josemendez Wrote: Hi,

- Make sure both actors are inside the same solver. Actors in different solvers will completely ignore each other, since they're part of different simulations. See: http://obi.virtualmethodstudio.com/manua...olver.html

- Make sure particle collision/friction constraints are globally enabled in the solver, you'll find them inside the "Constraints" foldout.

- Make sure collision filters in both actors allow them to collide with each other. See: http://obi.virtualmethodstudio.com/manua...sions.html

kind regards,
The photo in attachment is my setting,I use softbody and rope in one solver,both selected surface-based collisions, but they can't collide with each other. I tried add obi collider to actor, it also didn't work.                 
Reply
#6
(24-10-2023, 09:16 AM)superbad714 Wrote: The photo in attachment is my setting,I use softbody and rope in one solver,both selected surface-based collisions, but they can't collide with each other.

What's the blueprint settings for both? these contain particle settings (radius, collision filters, mass, etc) all of which control collisions.

Surface based collisions only improve spatial sampling, but don't determine whether collisions take place or not.

(24-10-2023, 09:16 AM)superbad714 Wrote: I tried add obi collider to actor, it also didn't work. 

ObiCollider is used to expose Unity Colliders to the particle system. Adding it to an actor won't do anything at all. See:
http://obi.virtualmethodstudio.com/manua...sions.html

kind regards,
Reply