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2D URP Renderer
Forum: Obi Fluid
Last Post: josemendez
Yesterday, 08:32 AM
» Replies: 1
» Views: 235
Obi 8 feature list
Forum: Announcements
Last Post: Qriva0
14-10-2026, 09:10 AM
» Replies: 5
» Views: 422
Null Reference exceptions...
Forum: Obi Cloth
Last Post: Qriva0
13-10-2026, 11:43 AM
» Replies: 1
» Views: 160
When To Add New Obi Solve...
Forum: Obi Rope
Last Post: Skotty
11-10-2026, 07:57 PM
» Replies: 0
» Views: 152
A Few Obi Collider Issues
Forum: Obi Rope
Last Post: Skotty
02-10-2026, 08:26 PM
» Replies: 17
» Views: 2,931
VR Meta Quest Lag issue
Forum: General
Last Post: kodkuce
01-10-2026, 10:25 AM
» Replies: 2
» Views: 439
Rope end caps
Forum: Obi Rope
Last Post: mechabit
28-09-2026, 12:20 PM
» Replies: 6
» Views: 1,207
[Obi Fluid 7] URP Fluid R...
Forum: Obi Fluid
Last Post: staroceanj9
24-09-2026, 07:47 PM
» Replies: 0
» Views: 392
Chains jitter when surfac...
Forum: Obi Rope
Last Post: josemendez
22-09-2026, 07:49 AM
» Replies: 8
» Views: 1,523
Rope Save Load
Forum: Obi Rope
Last Post: josemendez
22-09-2026, 07:36 AM
» Replies: 10
» Views: 1,796

 
  When Obi 4 comes out?
Posted by: Snail921 - 05-01-2019, 02:16 AM - Forum: General - Replies (3)

I read about it on the blog a while ago and still do not have them in the asset store.
When will it come out?

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  contract work cloth OBI
Posted by: therapy777 - 01-01-2019, 10:53 PM - Forum: Obi Cloth - No Replies

I purchase the cloth OBI a couple months ago test the software for months with no luck and hired two artist still no luck on getting my models to work with unity if someone is interested in paid contract work let me know I have two models I would like to test male model with cape and a female model with a dress.

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Pregunta Changing the rope size in the editor
Posted by: homewaters - 01-01-2019, 08:54 PM - Forum: Obi Rope - Replies (1)

So I want to make a fishing pole but the rope is just a little too short... can you guys help me?

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  Long load time
Posted by: Shroudthorn - 31-12-2018, 08:19 PM - Forum: Obi Rope - Replies (2)

I am experience a long load time when obi rope is enabled. Whether it be when I load the scene with it already active or if I enable it after everything else is loaded in the scene. If I have obi rope disable the scene takes 2 seconds to load. However if obi rope is enabled scene takes 30sec-1min to load. Any help will be greatly appreciated.

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  Change of rope size
Posted by: guada_palau - 26-12-2018, 03:39 PM - Forum: Obi Rope - Replies (1)

Hello! I'm working on a project in vr and I'm using the rope. I have the problem shown in the photo, when I grab to hook and stretch it, the string is separated from it at a certain point. I am using the ObiRopeCursor component but I do not understand it in its entirety. Is there any way to fix it?

Thank you

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  Obi Solver
Posted by: guada_palau - 24-12-2018, 04:00 PM - Forum: Obi Rope - Replies (1)

¡Hola!
Tengo una gran pregunta sobre el solucionador de obi: si estoy trabajando en un proyecto en el que usamos 5 cuerdas, ¿es mejor que cada cuerda tenga su propio solucionador de obi o uno para todos?
Gracias

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  Scale Rope in Runtime
Posted by: ObiWan6565 - 22-12-2018, 03:39 AM - Forum: Obi Rope - Replies (4)

Hi,  I'm trying to create a chain with a few links so that it is in scale with other objects in my AR scene.

How do I change the scale of the chain in runtime without changing the amount of links or the length of the rope?

Thanks in advance.

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  Grabbing / manipulating particles
Posted by: nrvllrgrs - 21-12-2018, 04:58 PM - Forum: Obi Cloth - Replies (1)

How do I move a particle within the constraints of the simulation? Let's assume that I have a particle at point (0, 0, 0) and its constraints only allow it to move on the y-axis to a maximum of (0, 1, 0). So in effect, I can move this particle on a line between these 2 points. But if I use a handle and the handle moves to (0, 2, 0), then the particle's limit is still controlled by its simulation constraints -- in other words, it would stop moving when it reaches (0, 1, 0).

I've trying a applying an external force every fixed frame but get ugly results. Any other thoughts?

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  Multi-Scene setup and colliders
Posted by: KjetilMV - 19-12-2018, 09:26 PM - Forum: Obi Rope - Replies (2)

Hi

I noticed today that after re-loading a scene in runtime - the obi wouldn't collide with some colliders anymore. Collision happens on the initial load - but on every reload after they won't collide.

The colliders are in a different scene. 

After copy-pasting those colliders over to the same scene where the rope is, the collision works fine. 

Am I missing something?

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Pregunta Pause Cloth simulation on just the unfixed particles of a skinned mesh?
Posted by: rjGhost - 19-12-2018, 05:24 PM - Forum: Obi Cloth - Replies (7)

I'm attempting to "pause" the simulation of just the unfixed particles on an Obi cloth that's skinned. The entire mesh is one cloth, and I've used optimize to get rid of the unused particles. 

Turning off the solver pauses the simulation, but it also prevents the mesh from being updated via the skinned mesh renderer. 
If I set the inverse masses of the unfixed particles to zero, they just revert to their original positions. 

I would like to be able to pause the simulation of the particles and have them remain in their current positions, but also be able to move the mesh via the joints in that mesh. 

Has anyone tried this before? I'd appreciate any and all help on this.

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