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Adjust position offsets i...
Forum: Obi Rope
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Yesterday, 08:06 PM
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Obi 8: what's coming up
Forum: Announcements
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26-06-2026, 09:23 AM
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Integrating Soft Bodies w...
Forum: Obi Softbody
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25-06-2026, 08:22 AM
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Missing Ref Exception on ...
Forum: Obi Rope
Last Post: YouKou
21-06-2026, 10:35 AM
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Wade - A Fly Fishing simu...
Forum: Made with Obi
Last Post: josemendez
18-06-2026, 08:04 AM
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Color Weave - A GameJam P...
Forum: Made with Obi
Last Post: josemendez
18-06-2026, 08:00 AM
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Stitcher breaks simulatio...
Forum: General
Last Post: Qriva0
13-06-2026, 02:41 PM
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Suture issues between rop...
Forum: Obi Softbody
Last Post: josemendez
10-06-2026, 02:36 PM
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Oculus and Softbodies
Forum: Obi Softbody
Last Post: Trogdor
28-05-2026, 09:28 AM
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Jittery edges on softbody
Forum: Obi Softbody
Last Post: Matthias
27-05-2026, 04:06 PM
» Replies: 8
» Views: 1,864
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| Fluid rendering - transparency / translucency |
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Posted by: Mitch@PG - 05-12-2018, 05:55 PM - Forum: Obi Fluid
- Replies (3)
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Hello,
I need to get fluid to be transparent; I've tried various set ups with the rendering but I've not been able to get this to work. Is there a simple way to set this up with the assets provided in the package or will I need to mess with altering / writing shader code?
Thanks!
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| distance constraints |
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Posted by: TootsManuva - 05-12-2018, 04:46 PM - Forum: Obi Rope
- Replies (2)
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I am new to Unity so thanks in advance for your patience folks. I have a simple physics game set up where the player moves platforms around to get a bouncing ball from one point of the "course" to another. I want to constrain the movement of these platforms by attaching a rope between them and another fixed object. The problem is that the rope will stretch forever, no matter how much I change the distance constraints, so it does not restrict the movement of the platform. I hope someone can point me in the right direction on this.
Thanks.
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| Butterfly net |
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Posted by: glueball - 04-12-2018, 01:53 PM - Forum: Obi Cloth
- Replies (1)
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I need to create a realistic butterfly net for a VR project. Would it be possible to do so with Obi Cloth? Ie. to attach a piece of cloth to a circular handle, and use a transparent texture with the network pattern. If I buy a license for obi cloth, would I find some documentation to easily create something like that?
Many thanks!
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| TimeScale and Consoles Supported |
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Posted by: misscelan - 29-11-2018, 09:18 AM - Forum: Obi Cloth
- No Replies
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Hello there,
Not sure if this should go here, we recently met in the IndieMad las weekend.
I was checking your products because I'm in need of a cloth simulator.
Unity's cloth system does the job for me except when I start playing with TimeScale. Running at normal speed is ok, when I have some slow-mo gameplay scenes it holds it up for the most part, but when I pause my game and set the TimeScale values to values close to 0 it all goes bananas.
So my questions are:
-Does obi has the same poblem when TimeScale values are close to 0?
-Does it allow to run the simulation independently of timescale (so I can run the cloth sim when the game is paused?
-The game is going to be relased in all consoles (XB1, PS4 and Switch) along with Oculus VR, does it support all those?
Thanks!
-rainynightcreations.com
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| Sticky Cloth Behavior |
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Posted by: hecali_aj - 28-11-2018, 04:47 AM - Forum: Obi Cloth
- No Replies
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Hello! I'd just like some advice to point me in the right direction.
I like to use Obi Cloth to make a sticker that you can peel, and maybe even tear when you peel it wrong.
Is it possible with Obi Cloth?
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| Android Performance Issue (Due to lots of particles) |
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Posted by: Tuna.Y - 27-11-2018, 08:04 PM - Forum: Obi Fluid
- Replies (8)
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Hi,
I am working on a project for a while and it's almost done. I was making test on my Samsung Galaxy Note 8 mobile phone and FPS was dropping a bit when I use 3500 particles in the scene. It wasn't a big deal until I tested on a slower phone...
I have tested the game on an HTC One M7. FPS was dropping around 0.5 when there are 3500 particles in the screen. Which makes game almost freeze and even closing the application is getting harder.
So, my question is: Is it possible to make particles bigger?
I'm using 1x scale 3500 particles now. Is it possible to make it 10x scale with 350 particles?
That's my only obstacle before releasing my game. I would be glad if we can figure it out.
(I'm using Simple2DFluid for better performance)
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