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SDF interpolation
Forum: General
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12-10-2025, 10:36 PM
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Built in renderer: fluid ...
Forum: Obi Fluid
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10-10-2025, 09:46 AM
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How to get collision impu...
Forum: General
Last Post: Qriva0
09-10-2025, 02:58 PM
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Obi Fluid 7 Transparent F...
Forum: Obi Fluid
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09-10-2025, 01:53 PM
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Constrain two rods into e...
Forum: Obi Rope
Last Post: josemendez
08-10-2025, 08:45 AM
» Replies: 3
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Fluid oddities at <= 4 pa...
Forum: Obi Fluid
Last Post: slimedev
03-10-2025, 08:37 PM
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Looks nice on editor but ...
Forum: Obi Fluid
Last Post: 0xhex
25-09-2025, 11:07 AM
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Stitcher breaks simulatio...
Forum: General
Last Post: Qriva0
19-09-2025, 02:14 PM
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Error building Player: Sh...
Forum: Obi Rope
Last Post: chenji
19-09-2025, 08:41 AM
» Replies: 2
» Views: 836
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Stretching verts uniforml...
Forum: Obi Softbody
Last Post: josemendez
19-09-2025, 07:56 AM
» Replies: 3
» Views: 1,203
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Change a softbody scale /make different solvers interact together? |
Posted by: imbalex0 - 02-04-2021, 11:14 PM - Forum: Obi Softbody
- Replies (2)
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So basically, I'm making a multiplayer game where my players are softbody and they need to be able to change size mostly at will. Since I need them to interact with each other, they are all in the same solver so I can't simply change the solver scale. (Unless there is somehow a way to make different solvers interact together and I didn't know about it, if so pls explain). I have a feeling that what I'm asking is impossible and I have some alternative solutions in case it is, but I have some hope. Thank for any help you can provide
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Add Particles To Start, Remove From End |
Posted by: darthmerth - 01-04-2021, 09:05 PM - Forum: Obi Rope
- Replies (1)
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Is it possible to add new particles to one end and remove from the other side at the same time? Like the rope is being sent from one side and received from the other ?
I tried manipulating Cursor Mu and direction in many ways without success. Adding works perfectly, like in the Crane sample but removing "eats from one side" and only in one direction, even though I change the direction. I'm trying to make it look like someone is pulling and getting the rope from that end. Of course both ends are attached, so I'm using values like 0.02 or 0.98 instead of 0 and 1 in cursor mu.
Thanks in advance!
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ObiSoftbody not rendering in VR in certain camera angles |
Posted by: mw2401 - 31-03-2021, 04:07 PM - Forum: Obi Cloth
- Replies (1)
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Hey, thank you for the great asset!
Currently I have a strange isue. The softbody sometimes doesnt render and disappears depending on the camera angle. I move the softbody with pinning it with ObiParticleAttachment to an grab interactable and depending on the position i move it, the softbody suddenly disappears.
I use URP
unity 2020.3.2 (also 2020.2.2 has the same problem)
Obi Softbody 6.0.1 (with Softbody 5. I have the same problem)
I use an Oculus Quest with an Oculus link cable
Do you have an idea on how to fix it?
Thank you
Markus
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Obi.Editor.dll failed with exitcode -532462766 |
Posted by: woondal - 31-03-2021, 08:00 AM - Forum: Obi Rope
- Replies (1)
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Script updater for Library\Bee\artifacts\1300b0aEDbg.dag\Obi.Editor.dll failed with exitcode -532462766 and stdout: Unhandled exception. System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
---> System.UnauthorizedAccessException: Access to the path 'C:\PSCM\GF_AR\Temp\ScriptUpdater\1033501396' is denied.
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at System.IO.StreamReader.ValidateArgsAndOpenPath(String path, Encoding encoding, Int32 bufferSize)
at System.IO.StreamReader..ctor(String path)
at ScriptUpdater.Program.<>c__DisplayClass8_0.<Main>b__0()
at ScriptUpdater.Program.Profile[T](Func`1 toProfile, Int64& elapsedTime)
at ScriptUpdater.Program.Main(String[] args)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at Program.Main(String[] args)
----------------------------------------------
We are having this error in unity editor, and this error is gone by reimporting Obi folder.
But this happens again soon.
How can I fix this?
Thank you.
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No mesh on rope |
Posted by: AriAn - 30-03-2021, 08:19 PM - Forum: Obi Rope
- Replies (1)
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Hi,
I am really new to Obi. I created an Obi Rope game object last week and it worked just as the tutorial showed it. But today I tried again to create an Obi Rope game object, and I only see the spline of the rope, no mesh. Also, when I press play, the rope is not affected by gravity and stays in place. What am I doing wrong?
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