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Pipeline that bends
Forum: Obi Softbody
Last Post: 5G_Zendmast
5 hours ago
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How to dynamically change...
Forum: Obi Rope
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9 hours ago
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How to implement/sync Obi...
Forum: Obi Rope
Last Post: quent_1982
01-07-2025, 01:48 PM
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Collisions don't work con...
Forum: Obi Rope
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27-06-2025, 03:05 AM
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Force Zone apply differen...
Forum: Obi Rope
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26-06-2025, 11:41 AM
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Can I blend in and out of...
Forum: Obi Cloth
Last Post: josemendez
24-06-2025, 04:42 PM
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Using a rigidbody/collide...
Forum: Obi Cloth
Last Post: josemendez
24-06-2025, 09:29 AM
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Solver is too performance...
Forum: Obi Rope
Last Post: quent_1982
20-06-2025, 08:09 AM
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Obi 7 Model Scaling
Forum: Obi Cloth
Last Post: alkis
19-06-2025, 02:37 PM
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Obi Softbody instability?
Forum: Obi Softbody
Last Post: Aroosh
18-06-2025, 06:35 PM
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» Views: 126

 
  ObiCurve component missing
Posted by: alehrecke - 12-03-2021, 03:28 PM - Forum: Obi Rope - Replies (1)

Hello,

I am new to Obi and have started playing around with generating obi ropes through scripting and have been looking through the example scripts. I am particularly interested in the Runtime Rope Generator script. However, when I try to load it the ObiCurve component is missing from the folder hierarchy. The only asset that has the name ObiCurve in the latest download is the ObiCurve icon and there is no cs file that it could be linked to.

Could this be a problem with the latest build (Obi 6)? or am I missing something?



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  After deleting particles - simulation dosn't work
Posted by: MonologicGames - 12-03-2021, 11:02 AM - Forum: Obi Softbody - Replies (1)

Hello,

After we delate some particles in our skinned body (we want to have particles only in chest) simulation dosn't work anymore.

We are trying to do this becouse of peformance on android device.

Any Help?

Best regards,
Damian

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  Obi Rope Pin constraint
Posted by: giuseppe.b - 12-03-2021, 10:57 AM - Forum: Obi Rope - Replies (1)

Good morning,
I am using the latest version of Obi and I am having problems to attach object to an Obi Rope. The effect that I want to obtain is that the object hangs from the rope without falling on the floor. I have read the user manual so I used an Obi Particle Attachment with target on the object that I want to link to the Rope and I used the dynamic type.
If I grab the object, the rope will follow it, and I am satisfied with this effect. But when the object is released I'd like the rope to keep the object "suspended in the air", like a true rope would do. Even if I have changed the stretching scale and stretch compliance the rope is still too stretchy and will stretch until the object falls on the floor.  
I have also tried to change some parameters in the Obi Solver, such as the iterations of the distance constraint and I also changed the number of substeps in the Obi Fixed Updater in order to add particles to my rope and make it more stiff, but nothing seems to work.
What should I do to keep the length of my rope fixed and make it stiffer as it's necessary to hold the objects without stretching too much? 

Thank you for your support,
Giuseppe.

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  3 FPS on android
Posted by: Haleluya - 11-03-2021, 02:30 PM - Forum: Obi Cloth - Replies (9)

Unity version - 2019.4.14f1
Platform - Android
Backend - Burst
Blueprint - Cloth sheet(No modify)

There is only 1 cloth in the scene.
I follow the guide that disables job debugger, etc. In editor work fine.
FPS is freezing at 3 on android.
Anyone, please help. I really need to archive the project. Thank you.

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  about softbody Collision
Posted by: zero16832 - 11-03-2021, 12:33 PM - Forum: Obi Softbody - Replies (7)

how to get the collision point?

thx for your help

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  Only render ropes
Posted by: Jesse - 11-03-2021, 09:30 AM - Forum: Obi Rope - Replies (11)

Hi Jose,

I'm experimenting with ropes that simulate on the server and render on the client. Is it possible to disable simulation and only enable rendering? 

Jesse

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Bug Fluid Renderer Feature Renders entire scene Black
Posted by: adamoost - 11-03-2021, 04:36 AM - Forum: Obi Fluid - Replies (6)

Unity 2019.4.20f
URP 75.5.3
OBIFluidRendererFeature turns every scene in my project black. Please see image below.


(11-03-2021, 04:36 AM)adamoost Wrote: Unity 2019.4.20f
URP 75.5.3
OBIFluidRendererFeature turns every scene in my project black. Please see image below.
See image here. 
Disabling the RendererFeature returns the scene to normal (without fluid rendering obviously)



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  Problem detecting collisions between two softbodies
Posted by: the-lander - 10-03-2021, 09:54 PM - Forum: Obi Softbody - Replies (5)

Hello.
I have a problem detecting when two softbodies collide. Here's the code I use and the video of the result: https://drive.google.com/file/bla-bla-bla

Code:
void Solver_OnCollision(object sender, Obi.ObiSolver.ObiCollisionEventArgs e)
    {
        player_is_grounded = false;

        var world = ObiColliderWorld.GetInstance();
        foreach (var contact in e.contacts)
        {
            // this one is an actual collision:
            if (contact.distance < 0.01)
            {
                var pa = solver.particleToActor[contact.bodyA];
                var po = solver.particleToActor[contact.bodyB];
                if (pa.actor.gameObject != po.actor.gameObject)
                {
                    Debug.Log(pa.actor.gameObject.name + " + " + po.actor.gameObject.name);
                }
            }
        }
    }

For some reason when the blue sheep hits the ground it starts sending message that it's colliding with the player, who's still in midair falling few units away. How there's a collision between these two objects if they're apart?

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  Obi Cloth glitching in HDRP build
Posted by: Azraael - 10-03-2021, 11:40 AM - Forum: Obi Cloth - Replies (6)

I'm currently working with the obi cloth package in unity 2020.2.3f1 (HDRP) and in the editor everything works perfecly fine. But when I build the project the cloth in the build is super buggy and jittering all over the place and glitching in the air. I'm not sure if it's because I'm using the hdrp or if it's something something else?

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  Lying Rope On Surface
Posted by: r3dmatt - 09-03-2021, 07:37 PM - Forum: Obi Rope - Replies (1)

Hello! 

I want to make a model where some roots going around a spherical object. Like on the brain I have attached.

It is possible to make it with rope? If yes, how? If not, what do you recommend for me to do that?



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