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SDF interpolation
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Built in renderer: fluid ...
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How to get collision impu...
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Obi Fluid 7 Transparent F...
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Constrain two rods into e...
Forum: Obi Rope
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08-10-2025, 08:45 AM
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Fluid oddities at <= 4 pa...
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Looks nice on editor but ...
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Stitcher breaks simulatio...
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19-09-2025, 02:14 PM
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Error building Player: Sh...
Forum: Obi Rope
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19-09-2025, 08:41 AM
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Stretching verts uniforml...
Forum: Obi Softbody
Last Post: josemendez
19-09-2025, 07:56 AM
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» Views: 1,203

 
  Manipulating Particles Individually
Posted by: ProudRoach - 05-04-2021, 11:28 PM - Forum: Obi Fluid - Replies (2)

I have read somewhere that these particles are indexed. I have had a hard time this last year in finding how to use this to my advantage. How would you grab each particle and then apply forces or velocities to them individually
OR
Is there a way to just use a collider as a trigger for all these particles without causing the game to lag?

I would like them to change direction based on the angle they enter an area and have each area apply different forces or velocities to the particles. The difficulty for me is that I need them to have a velocity while they are in this area instead of applying it once they enter and seeing those changes afterwards. Gran sonrisa

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  Soft body on characters other than default obi character
Posted by: bluemilan - 03-04-2021, 08:59 AM - Forum: Obi Softbody - Replies (1)

Hey guys
we have use ObiSoftBody version 5 and unity version 2020.1.2f1.
I have followed exact steps in obi tutorial.
problem is the default obi character work perfectly but my custom character does not.
does anybody has same problem?



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  Change a softbody scale /make different solvers interact together?
Posted by: imbalex0 - 02-04-2021, 11:14 PM - Forum: Obi Softbody - Replies (2)

So basically, I'm making a multiplayer game where my players are softbody and they need to be able to change size mostly at will.  Since I need them to interact with each other, they are all in the same solver so I can't simply change the solver scale. (Unless there is somehow a way to make different solvers interact together and I didn't know about it, if so pls explain). I have a feeling that what I'm asking is impossible and I have some alternative solutions in case it is, but I have some hope. Thank for any help you can provide

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  Add Particles To Start, Remove From End
Posted by: darthmerth - 01-04-2021, 09:05 PM - Forum: Obi Rope - Replies (1)

Is it possible to add new particles to one end and remove from the other side at the same time? Like the rope is being sent from one side and received from the other ? 

I tried manipulating Cursor Mu and direction in many ways without success. Adding works perfectly, like in the Crane sample but removing "eats from one side" and only in one direction, even though I change the direction. I'm trying to make it look like someone is pulling and getting the rope from that end. Of course both ends are attached, so I'm using values like 0.02 or 0.98 instead of 0 and 1 in cursor mu.

Thanks in advance!

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  Rope not rendered in 2019.4.22
Posted by: Henning - 01-04-2021, 12:26 PM - Forum: Obi Rope - Replies (11)

Hi Obi team,  Sonrisa

For some compatibity issue I have to move to Unity before 2020 and when I imported Obi Rope 6.0.1 to 2019.4.22 the rope is not rendered correctly.

As shown in the attached image, the rope is only a line and once I click at some other objects, this line disappears.

Does it mean that 2019.4.22 is no longer supported or is there anything I can do to get it to work?

Many thanks in advance!



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  ObiSoftbody not rendering in VR in certain camera angles
Posted by: mw2401 - 31-03-2021, 04:07 PM - Forum: Obi Cloth - Replies (1)

Hey, thank you for the great asset!

Currently I have a strange isue. The softbody sometimes doesnt render and disappears depending on the camera angle. I move the softbody with pinning it with ObiParticleAttachment to an grab interactable and depending on the position i move it, the softbody suddenly disappears.

I use URP
unity 2020.3.2 (also 2020.2.2 has the same problem)
Obi Softbody 6.0.1 (with Softbody 5. I have the same problem)
I use an Oculus Quest with an Oculus link cable

Do you have an idea on how to fix it?

Thank you

Markus

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  Obi Rope FixedUpdate performance
Posted by: tpaslou - 31-03-2021, 01:44 PM - Forum: Obi Rope - Replies (1)

I noticed that obi FixedUpdate has huge performance impact. It makes it quite laggy on my Oculus quest.

Are there any tips to increase performance ?



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  Passing Through Collider?
Posted by: darthmerth - 31-03-2021, 08:38 AM - Forum: Obi Rope - Replies (6)

Hello all, I'm sure solution to my problem is simple but I can't find it.. Thank you for your time if you could help me out. 

I have a long rope, in a stretched position, and two ends are attached statically to two separate objects, keeping it firm. And there are obstacles in between. When I move one attachment up and down, rope passes through the colliders in between. It doesn't ignore though, I can see that there's some "collision" happening but it easily breaks through. I've tried out many different options, checked the phasers etc. I'm posting all settings below.

video: https://vimeo.com/531152898



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  Obi.Editor.dll failed with exitcode -532462766
Posted by: woondal - 31-03-2021, 08:00 AM - Forum: Obi Rope - Replies (1)

Script updater for Library\Bee\artifacts\1300b0aEDbg.dag\Obi.Editor.dll failed with exitcode -532462766 and stdout: Unhandled exception. System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
---> System.UnauthorizedAccessException: Access to the path 'C:\PSCM\GF_AR\Temp\ScriptUpdater\1033501396' is denied.
  at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
  at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
  at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
  at System.IO.StreamReader.ValidateArgsAndOpenPath(String path, Encoding encoding, Int32 bufferSize)
  at System.IO.StreamReader..ctor(String path)
  at ScriptUpdater.Program.<>c__DisplayClass8_0.<Main>b__0()
  at ScriptUpdater.Program.Profile[T](Func`1 toProfile, Int64& elapsedTime)
  at ScriptUpdater.Program.Main(String[] args)
  --- End of inner exception stack trace ---
  at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
  at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
  at Program.Main(String[] args)


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We are having this error in unity editor, and this error is gone by reimporting Obi folder. 

But this happens again soon.

How can I fix this?

Thank you.

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  No mesh on rope
Posted by: AriAn - 30-03-2021, 08:19 PM - Forum: Obi Rope - Replies (1)

Hi,

I am really new to Obi. I created an Obi Rope game object last week and it worked just as the tutorial showed it. But today I tried again to create an Obi Rope game object, and I only see the spline of the rope, no mesh. Also, when I press play, the rope is not affected by gravity and stays in place. What am I doing wrong?

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