Search Forums

(Advanced Search)

Latest Threads
Fluid ignores colliders o...
Forum: Obi Fluid
Last Post: josemendez
Today, 09:03 AM
» Replies: 2
» Views: 38
Particle attachments dont...
Forum: Obi Rope
Last Post: josemendez
13-02-2025, 03:09 PM
» Replies: 1
» Views: 100
Dynamic attachment to fix...
Forum: Obi Rope
Last Post: josemendez
12-02-2025, 02:52 PM
» Replies: 9
» Views: 338
Changing rope lenth creat...
Forum: Obi Rope
Last Post: josemendez
11-02-2025, 08:35 PM
» Replies: 3
» Views: 179
Preventing fabric from vi...
Forum: Obi Cloth
Last Post: josemendez
10-02-2025, 12:36 PM
» Replies: 1
» Views: 125
Trouble with Attachments
Forum: Obi Softbody
Last Post: beegon
07-02-2025, 08:29 PM
» Replies: 3
» Views: 229
Mesh creating
Forum: Obi Rope
Last Post: alicecatalano
07-02-2025, 11:28 AM
» Replies: 13
» Views: 22,499
Collider interactions
Forum: Obi Softbody
Last Post: josemendez
07-02-2025, 09:42 AM
» Replies: 1
» Views: 158
RuntimeRopeGenerator basi...
Forum: Obi Rope
Last Post: ayoci
04-02-2025, 04:30 PM
» Replies: 0
» Views: 1,545
static 2nd attachment cau...
Forum: Obi Rope
Last Post: josemendez
04-02-2025, 07:53 AM
» Replies: 1
» Views: 197

 
  rope setting at the starting point goes
Posted by: 0hsyn1 - 12-02-2021, 02:25 PM - Forum: Obi Rope - Replies (4)

Hi,
first picture, before starting game.
second image after starting unity.
the third picture shows that the rope arrangement is correct.

What could be the rope issue when I start Unity?

I'm sorry for my bad english.

Thank you.



Attached Files Thumbnail(s)
       

.png   3.PNG (Size: 14.33 KB / Downloads: 13)
Print this item

  Detecting Particle Collision
Posted by: berko - 12-02-2021, 02:07 PM - Forum: Obi Fluid - Replies (1)

Hi there,
-I want to detect particles contacting each other.  Then I will try to move those particles together either applying force or setting their velocities.
I tried solver.OnParticleCollision but I doest work for me.



Thanks in advance

Print this item

  Pulling Rigidbodies with bigger mass
Posted by: Eddy13 - 11-02-2021, 02:15 PM - Forum: Obi Rope - Replies (3)

Hello, 

I recently updated an old project and I see that there are some changes to the asset, and I can not recreate the old obi rope behavior that I had before. Unfortunately I could not find a solution in documentation, sorry if I missed it. Basically what I need is to use the rope to pull heavier objects. Kind of similar to crane example, but lets say if I need to pull Rigid body that has a mass of say 2000-4000. Right now if I try to pull a heavy Rigid body by changing rope length, the rope does not generate any pull. In the older Obi version I was able to set it up, but I don't remember exactly what I did, or did Obi rope had a much different behavior out of the box?

Print this item

  Increase scale of softbody?
Posted by: RMHgames - 11-02-2021, 01:06 PM - Forum: Obi Softbody - Replies (4)

When I try to grow softbody sphere, there's a really bad render bug (See attached)

Any fix?

Print this item

Triste Obi Collider with Custom Collider
Posted by: Torchbiz - 11-02-2021, 02:01 AM - Forum: Obi Fluid - Replies (1)

Hello all,

I am aiming to make a potion-mixing simulator and I am attempting to create a bottle to put liquid inside of. I am using Unity 3D and I have downloaded a Compound Collider script that allows concavity, and creates a compound collider by adding multiple mesh colliders as children of the desired object. I currently tried to add an Obi Collider script onto every child object that is made of the colliders. In theory this should work, but the liquid is still falling through. 

Is there a way I can have the Obi Collider script communicate with this compound collider? If this isn't simple is there a possible way to complete this through scripting? Any and all help appreciated! I have attached photos below.

Print this item

  apk build for Oculus Quest 2
Posted by: rrrohannn - 10-02-2021, 10:33 AM - Forum: Obi Cloth - Replies (1)

Hi, I'm trying to build a simple scene with Obi Cloth for Oculus Quest 2 for testing purpose. I'm getting the following errors while building an apk file for Quest 2 posted in the screenshot. I've tried numerous ways from the forum to eradicate the errors but they were of no use. Can anyone help me with the technicalities for building an apk with Obi Cloth in it? Indeciso



Attached Files Thumbnail(s)
       
Print this item

Pregunta Booster Pack ripping?
Posted by: Noblauch - 07-02-2021, 11:47 PM - Forum: Obi Cloth - Replies (1)

Hi, in our game we have card booster packs, that the user can open.
Currently its just an animation, but it would be so satisfying if the user could rip the booster pack open like a real one.

After some googling on how to approach this problem, I found this plugin.
Would this be possible with Obi Cloth? I wanted to try it out, but paying full price to just test and probably seeing that it doesn't work / doesn't look right is to risky for me.

So developers / users, tell me: Do you think this would be a possible way? The booster pack currently exists as a 3D model, and pre rendered sprite Guiño
PS: It must work on Android and iOS

Greetings from Germany!

Print this item

  Bag rope
Posted by: yusufbesim - 06-02-2021, 06:00 PM - Forum: Obi Rope - Replies (1)

Hello,


I'm trying to do messenger bag on character.
Trying to use obirope for bag rope like this.

[Image: Screen-Shot-2021-02-06-at-19-56-45.png]

Any advice ? When add rope, it's dropping in skin

Print this item

  Particle Dragger
Posted by: Wax2020 - 06-02-2021, 02:59 PM - Forum: Obi Softbody - Replies (2)

Hi,

I was trying to find more tutorials of Obi and found this one:

https://www.youtube.com/watch?v=kNKNP7YMBEY 

I can't understand his language and in the video he uses a "Obi Particle Dragger" and make a very interesting dragging moving.

I tried to find the 'obi particle dragger' on the official manual and obi API documentation, and its description is quite simple, I even couldn't find some description about how it works.

And I also find that there are many classes like 'Particle Picker', 'Particle Attachment', 'Stitcher' and so on,

Is there any official manual, introduce or tutorials to these classes? They look like quite useful.

Thank you

Print this item

  Fluid not contacting the collider surface exactly.
Posted by: Rahul Chandar - 05-02-2021, 05:59 PM - Forum: Obi Fluid - Replies (1)

    As can be seen in the attached picture, the fluid never actually touches the collider's surface. This is the case for even simple box colliders and for mesh colliders (in this case). I have also ensured that the thickness of all colliders is 0 in this case. It would be very helpful if someone could guide me in the right direction here.

Print this item