Obi Softbody
Threads
- Question About Collision Impulse (5 Replies)
- Usage of particle position variables (3 Replies)
- iOS DllNotFoundException for empty project testing your examples iOS (3 Replies)
- Softbody-based Crawling (3 Replies)
- Elastic Deformation Question (2 Replies)
- Soft Body with Haptics Feedback (4 Replies)
- Cannot generate a blueprint asset for a mesh (2 Replies)
- Softbody vehicle with many meshes (0 Replies)
- Allocating particles at the start of the game to prevent lags on creation (1 Reply)
- Particle Dragger Inaccurate (5 Replies)
- Change size of spheres using Softbody (4 Replies)
- Softbody for head Model sinks into ground (1 Reply)
- RESET Obi Softbody (11 Replies)
- Can ObiBone work with Softbody? (0 Replies)
- Tips for optimization using many characters with softbody? (2 Replies)
- I've made a bounce script, but don't know how to optimize (3 Replies)
- Setup Ignore Collisions between Body and Motor Colliders? (4 Replies)
- Feedback on improving the blueprint trouble shooting. (2 Replies)
- Please check out this model, I can't generate Full Body data for it (4 Replies)
- Problem with softbody and complex character with submeshes (5 Replies)
- Adding particles to a softbody? (2 Replies)
- Collision bug (8 Replies)
- Volume constraint and softbody? (1 Reply)
- What's the constraint between skeletal particles and bones? And can I disable it? (3 Replies)
- Read influence from a texture or vertex color instead of painting in Unity? (4 Replies)
- Disable/Enable ObiSoftbodySkinner at runtime? (5 Replies)
- What are "fixed particles"? (1 Reply)
- How to access the SkinnedMeshRenderer behind ObiSoftbodySkinner? (10 Replies)
- Where is ObiSoftbody.unitypackage? (1 Reply)
- Shape Matching constraint: Obi Softbody vs Blueprint editor? (2 Replies)