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Help  Is it possible to render FluidMesh by particles of different type actor?
#1
As the subject line says.
I think it's probably impossible, but I want to render liquid in a freeform shape using cloth and rope or softbody.

ObiFluidSurfaceMesher voxels are very unique compared to other voxel tools, so I think they could be applied to a variety of things.
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#2
(Yesterday, 01:38 AM)asimofu_ok Wrote: As the subject line says.
I think it's probably impossible, but I want to render liquid in a freeform shape using cloth and rope or softbody.

ObiFluidSurfaceMesher voxels are very unique compared to other voxel tools, so I think they could be applied to a variety of things.

Hi!

Unfortunately it’s not possible, due to the isosurface extraction method being closely related to the fluid simulation. The isosurface represented by the mesh has the same *density*, instead of the same distance to the closest particle/point which is what most voxel tools do. Cloth/rope/softbody particles don’t track density, so the algorithm would need to be “downgraded” to work on distances.

However that’s the same thing other tools like Mudbun do, and they are a lot more flexible in that regard (they work with arbitrary SDF shapes, not just particles).

Kind regards
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#3
(Yesterday, 07:25 AM)josemendez Wrote: Hi!

Unfortunately it’s not possible, due to the isosurface extraction method being closely related to the fluid simulation. The isosurface represented by the mesh has the same *density*, instead of the same distance to the closest particle/point which is what most voxel tools do. Cloth/rope/softbody particles don’t track density, so the algorithm would need to be “downgraded” to work on distances.

However that’s the same thing other tools like Mudbun do, and they are a lot more flexible in that regard (they work with arbitrary SDF shapes, not just particles).

Kind regards
I see, thank you for replying.
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