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Help Is it possible to render FluidMesh by particles of different type actor? - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Fluid (https://obi.virtualmethodstudio.com/forum/forum-3.html) +--- Thread: Help Is it possible to render FluidMesh by particles of different type actor? (/thread-4526.html) |
Is it possible to render FluidMesh by particles of different type actor? - asimofu_ok - 01-08-2025 As the subject line says. I think it's probably impossible, but I want to render liquid in a freeform shape using cloth and rope or softbody. ObiFluidSurfaceMesher voxels are very unique compared to other voxel tools, so I think they could be applied to a variety of things. RE: Is it possible to render FluidMesh by particles of different type actor? - josemendez - 01-08-2025 (Yesterday, 01:38 AM)asimofu_ok Wrote: As the subject line says. Hi! Unfortunately it’s not possible, due to the isosurface extraction method being closely related to the fluid simulation. The isosurface represented by the mesh has the same *density*, instead of the same distance to the closest particle/point which is what most voxel tools do. Cloth/rope/softbody particles don’t track density, so the algorithm would need to be “downgraded” to work on distances. However that’s the same thing other tools like Mudbun do, and they are a lot more flexible in that regard (they work with arbitrary SDF shapes, not just particles). Kind regards RE: Is it possible to render FluidMesh by particles of different type actor? - asimofu_ok - 01-08-2025 (Yesterday, 07:25 AM)josemendez Wrote: Hi!I see, thank you for replying. |