Hi,
i want to make a realistic fishing line with the Obi Rope. So my problem. I have a fishing rod where the first Particle Group is attachet and one other Particle Group that is attachet to a hook. Now i want to throw the hook into the water with a Rigidbody.addForce() the hook trys to fly away but buggs back to the end of the line. I want the line to follow the Hook when the hook is flying but it looks like the Hook get stopped by the line because the line dont fly with the hook and dont get longer. The Line should get longer when the hook is flying away. That means the Line should not be strechet ist should get more Length like a real fishing line when you throw it out. And stop for example when it hit collider.tag = "Water".
In the video i added you can see the Setup and at the end when i start the scene you see the Lure(My Hook) bugs. Everytime it trys to fly forward i press the right mouse Button. So everytime i try to let it fly it buggs back to the end of the line.
And one other question i dont get how the Stretching scale and the Stretch compliance works. When i put the Stretch Compilance on a value like 0.05 my whole hook falls down like 50-100 on the y. is it normal that such a low value = So much stretch? my current value ist 0.0001 and ist still stretching a bit.
My Setup:
The Rope has following Components:
Obi Rope
Obi Path Smoother
Obi Rope Extruder Renderer
Obi Particel attachment x2
Obi Rope Cursor
And my Script that should Refresh the length when the hook is flying.(What is not working)
The Hook Setup:
Rigidbody
ObiRigidbody
Collider
ObiCollider
And a script that throws the Hook away(forward) from the Camera with Rigidbody.Addforce(...., forcemode.impulse)
i want to make a realistic fishing line with the Obi Rope. So my problem. I have a fishing rod where the first Particle Group is attachet and one other Particle Group that is attachet to a hook. Now i want to throw the hook into the water with a Rigidbody.addForce() the hook trys to fly away but buggs back to the end of the line. I want the line to follow the Hook when the hook is flying but it looks like the Hook get stopped by the line because the line dont fly with the hook and dont get longer. The Line should get longer when the hook is flying away. That means the Line should not be strechet ist should get more Length like a real fishing line when you throw it out. And stop for example when it hit collider.tag = "Water".
In the video i added you can see the Setup and at the end when i start the scene you see the Lure(My Hook) bugs. Everytime it trys to fly forward i press the right mouse Button. So everytime i try to let it fly it buggs back to the end of the line.
And one other question i dont get how the Stretching scale and the Stretch compliance works. When i put the Stretch Compilance on a value like 0.05 my whole hook falls down like 50-100 on the y. is it normal that such a low value = So much stretch? my current value ist 0.0001 and ist still stretching a bit.
My Setup:
The Rope has following Components:
Obi Rope
Obi Path Smoother
Obi Rope Extruder Renderer
Obi Particel attachment x2
Obi Rope Cursor
And my Script that should Refresh the length when the hook is flying.(What is not working)
The Hook Setup:
Rigidbody
ObiRigidbody
Collider
ObiCollider
And a script that throws the Hook away(forward) from the Camera with Rigidbody.Addforce(...., forcemode.impulse)