08-10-2022, 11:29 PM
(This post was last modified: 08-10-2022, 11:35 PM by gaydiriguppak.)
Hi,
I've used Obi Rope in a project and it seems to work fine on my computer but really lags badly on low - middle end mobile phones. High solver iterations and low fixed-timestep is not a good mix for mobile.
I need to hold rigidbody objects between ropes and guide them with ropes. Like the elastic ropes outside boxing rings which bounce people back inside the ring. Ropes need to catch collisions without having too many particles or solver iterations so it doesn't lag on mobille devices but also need to look kinda stiff.
Obi rope actually works really well on Mac but lags bad on low-end phones. I need a lighter solution. Is Filo better for my use-case? Can Filo catch moving rigidbody objects and push them back like an elastic band without costing fps on mobile?
Thank you for your assets.
I've used Obi Rope in a project and it seems to work fine on my computer but really lags badly on low - middle end mobile phones. High solver iterations and low fixed-timestep is not a good mix for mobile.
I need to hold rigidbody objects between ropes and guide them with ropes. Like the elastic ropes outside boxing rings which bounce people back inside the ring. Ropes need to catch collisions without having too many particles or solver iterations so it doesn't lag on mobille devices but also need to look kinda stiff.
Obi rope actually works really well on Mac but lags bad on low-end phones. I need a lighter solution. Is Filo better for my use-case? Can Filo catch moving rigidbody objects and push them back like an elastic band without costing fps on mobile?
Thank you for your assets.