29-11-2024, 10:08 AM
(This post was last modified: 29-11-2024, 10:10 AM by josemendez.)
Hi,
Make sure the distance constraint's stretch compliance is set to zero. This will ensure the cloth will stretch as little as possible, given your solver simulation budget.
To increase the solver budget, crank up the amount of substeps in your solver. The more substeps you use, the higher the quality of the simulation, which allows all constraints to reach higher effective stiffness. The manual contains a very in-depth explanation of how the engine works and how iterations/substeps affect output quality.
Cloth contains no tethers by default, unless you explicitly generate some in the blueprint editor.
Neither of these will affect heaviness in any way. To make the cloth heavier, increase its mass in the blueprint editor.
kind regards,
(29-11-2024, 10:02 AM)eunjilim Wrote: (For stiffness, no stretching): Adjusting distance constraints
Make sure the distance constraint's stretch compliance is set to zero. This will ensure the cloth will stretch as little as possible, given your solver simulation budget.
To increase the solver budget, crank up the amount of substeps in your solver. The more substeps you use, the higher the quality of the simulation, which allows all constraints to reach higher effective stiffness. The manual contains a very in-depth explanation of how the engine works and how iterations/substeps affect output quality.
(29-11-2024, 10:02 AM)eunjilim Wrote: and tether constraints.
Cloth contains no tethers by default, unless you explicitly generate some in the blueprint editor.
(29-11-2024, 10:02 AM)eunjilim Wrote: (For heaviness, not easily blown by wind): Disabling aerodynamics and volume.
Neither of these will affect heaviness in any way. To make the cloth heavier, increase its mass in the blueprint editor.
kind regards,