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Suggestion / Idea  Elastic Stretch Arm for VR Avatar Hands with Physics
#2
Hi,

The ObiBone component follows a skeletal animation. You could just animate the position of bones in a skeleton (in your case, setting the position of the wrist w.r.t. the elbow) to have the simulation follow it.

kind regards,
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Messages In This Thread
RE: Elastic Stretch Arm for VR Avatar Hands with Physics - by josemendez - 28-06-2024, 01:08 PM