16-05-2024, 01:46 PM
(This post was last modified: 16-05-2024, 01:47 PM by josemendez.)
This is now available in the latest RC, which you can download making use of the same links sent to you when you applied to the beta. I've also updated the manual to reflect these changes.
Fluid particles now calculate and carry the amount of air trapped in them, this is called the global foam potential. You have parameters to control this in the ObiSolver component, under the Advection foldout.
http://obi.virtualmethodstudio.com/manua...mpotential
This global foam potential is used by fluid renderers to modulate the intensity of diffuse textures on transparent fluids:
http://obi.virtualmethodstudio.com/manua...ering.html
Fluid particles now calculate and carry the amount of air trapped in them, this is called the global foam potential. You have parameters to control this in the ObiSolver component, under the Advection foldout.
http://obi.virtualmethodstudio.com/manua...mpotential
This global foam potential is used by fluid renderers to modulate the intensity of diffuse textures on transparent fluids:
http://obi.virtualmethodstudio.com/manua...ering.html