Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Bug / Crash  Spikes while simulation saple scene CharacterCloth
#3
(30-10-2023, 10:22 AM)josemendez Wrote: Hi,

See the following thread:
http://obi.virtualmethodstudio.com/forum...-3331.html

In few words, the Unity version you're using decided to store mesh vertices in a different order than the version used to build the scenes. The solution in the case of cloth is to re-generate the cloth blueprint and the proxy.

In case of softbodies, the solution is just to click the "Bind skin" button in the ObiSoftbodySkinner component.

Note this only applies to meshes imported from other Unity versions, such as the ones in the sample scenes. Any cloth/softbodies you create yourself will work right off the bat since the Unity version used to import the mesh and create the actors is the same.

kind regards,

In scene ElasticCharacter i've regenerated blueprint than Bake skin ... and man becomes too elastic.

Can you please provide example scenes for Unity 2021.3.26 ?

And maybe it is good idea to place some QuickStart links to overview most common issues for newbies?


Attached Files Thumbnail(s)
   
Reply


Messages In This Thread
RE: Spikes while simulation saple scene CharacterCloth - by alexm - 30-10-2023, 12:47 PM