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Bug / Crash  Spikes while simulation saple scene CharacterCloth
#2
(30-10-2023, 10:09 AM)alexm Wrote: Hello!

Just bought the asset and open sample scene CharacterCloth. Runing the game i see terrible spikes in simulation. Tried 2021 and 2022 LTS Unity versions.


There was no any changes in project settings. New empty project than imported Obi Cloth. The same bug in softbody sample scenes...

How to fix it?

Hi,

See the following thread:
http://obi.virtualmethodstudio.com/forum...-3331.html

In few words, the Unity version you're using decided to store mesh vertices in a different order than the version used to build the scenes. The solution in the case of cloth is to re-generate the cloth blueprint and the proxy.

In case of softbodies, the solution is just to click the "Bind skin" button in the ObiSoftbodySkinner component.

Note this only applies to meshes imported from other Unity versions, such as the ones in the sample scenes. Any cloth/softbodies you create yourself will work right off the bat since the Unity version used to import the mesh and create the actors is the same.

kind regards,
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Messages In This Thread
RE: Spikes while simulation saple scene CharacterCloth - by josemendez - 30-10-2023, 10:22 AM