02-08-2023, 04:04 PM
(02-08-2023, 03:54 PM)richardmuthwill Wrote: I'm working on a project where we need to be able to drag a cloth and I obviously went for Obi.
I need the cloth to look like a thick duvet cover, more than a 1mm thick piece of cloth - any tips for how to do this?
Ideas so far:
- Shader on the 2D cloth to give it depth / make it look thicker
- 3D model and obi volume
Any other ideas or any idea how I could use any of the above ideas to acomplish this?
Hi,
You could use proxies to bind a thick mesh to a flat cloth. These are designed to deform arbitrary meshes using a cloth simulation. See the "CharacterCloth" sample scene for an example of this.
let me know if you need further help,
kind regards,