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Help  Fluid Creation help
#2
Hi there,

Quote:If i have the cup and liquid as mesh objects (as attached image), how can i turn the liquid mesh to be a liquid, so when the sceneĀ startsĀ 
the liquid simulated stable in the cup

Just add a ObiEmitterShapeMesh to your emitter, set emission mode to "burst" so that all particles are emitted instantly, and you're done. See: http://obi.virtualmethodstudio.com/manua...tters.html

Quote:Emission method

Emitters can use one of two emission methods:

Stream:
Particles will be constantly emitted, as long as there's at least Min pool size particles in the pool.

Burst: <--- this is the one you want to be using.
One particle for each of the emitter shape's distribution points will be generated in a single burst.
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Messages In This Thread
Fluid Creation help - by m.mokhtar89 - 17-09-2022, 03:43 PM
RE: Fluid Creation help - by josemendez - 20-09-2022, 08:49 AM
RE: Fluid Creation help - by m.mokhtar89 - 20-09-2022, 12:58 PM
RE: Fluid Creation help - by josemendez - 20-09-2022, 01:09 PM
RE: Fluid Creation help - by m.mokhtar89 - 20-09-2022, 01:29 PM