20-09-2022, 08:49 AM
(This post was last modified: 20-09-2022, 08:50 AM by josemendez.)
Hi there,
Just add a ObiEmitterShapeMesh to your emitter, set emission mode to "burst" so that all particles are emitted instantly, and you're done. See: http://obi.virtualmethodstudio.com/manua...tters.html
Quote:If i have the cup and liquid as mesh objects (as attached image), how can i turn the liquid mesh to be a liquid, so when the sceneĀ startsĀ
the liquid simulated stable in the cup
Just add a ObiEmitterShapeMesh to your emitter, set emission mode to "burst" so that all particles are emitted instantly, and you're done. See: http://obi.virtualmethodstudio.com/manua...tters.html
Quote:Emission method
Emitters can use one of two emission methods:
Stream:
Particles will be constantly emitted, as long as there's at least Min pool size particles in the pool.
Burst: <--- this is the one you want to be using.
One particle for each of the emitter shape's distribution points will be generated in a single burst.